State of Armor Heirlooms
You get more defense with no downside other than the time it takes to acquire them, to no added cost. It is very good. Even if it isn't that good, it's hard to deny how good they are compared to their non-heirloomed counterparts.
Brainstorm how to Balance Armor Heirlooms
Armor heirlooms are pretty great, yet a lot of people think that it may just be too good. The problem is, even if we decrease the amount, it would satisfy some players and anger others.
Let us think: Is there a way to tweak armor heirlooms to balance in an innovative way? I believe if players are given the dilemma of meaningful choice to their armors where they can choose a certain path, it could bring us a nice change of pace.
Possible Suggestion: Defense vs Weight
You have a choice of either buffing defense at the cost of increasing weight OR decrease weight.
There are 3 outcomes:
Full Defense
If you go full defense, you increase weight to compensate.
Pros:
-There will still be a pretty large defense buff.
-Still a very low cost to armor ratio
Cons:
-It will be better, but not MUCH better, than using upper level armor if money isn't an issue, since upper levels of armor have increased weight also.
A mixture of increasing armor and decreasing weight
If you want to break even on weight while increasing defense
Pros:
-You can still get a defense buff while having no weight penalty.
-Jack of all trades
Cons:
-Time commitment to get looms may not be worth it as much.
***Fully decrease weight. (Could potentially be very strong)
Decrease weight of an armor only. It's essentially what we have now.. but backwards.
Pros:
-Very versatile. Archers would like this so they can reach the minimum weight threshold in more armor. People can make their favorite heavier armors lighter if they feel it already has good armor.
-could possibly be very strong if used over all types of armor.
Cons:
-Similar system as before with more armor per weight ratio, but using armor that costs more (and the effect may be more balanced)
-Doesn't actually increase armor
-More weeaboo ninjas/samurai in the heavier weeaboo armor (!!!)
The choices someone may make may vary depending on what type of player they would want to be. I feel like players would be able to get a little more of what they want, and more armors will be usable for more builds given the right type of loom.
Possible Problems in Implementation
1. Complex
- This may require some type of loom refund for armor, or something to that effect
- Multiple names
- fixing the marketplace to account for this
-making sure THIS is balanced, too
If the path thing doesn't work/too complex, a possible solution would be to just mix increasing some defense and lowering weight on every armor heirloom.
2. Public Feedback
Some Questions: What kinds of tweaks to armors would you be able to accept? Are you fine with the way it is now? How much of an advantage do you feel that heirloomed armors bring compared to those who don't have them?
Even if this idea is really bad in your opinion, it would be nice to know what is good.
Discuss.