Author Topic: WPF bonus |bad idea|  (Read 616 times)

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Offline monsterbrum

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WPF bonus |bad idea|
« on: February 06, 2011, 01:39:03 pm »
0
You get bonus WPF in the weapon skill you made a kill with.

Something like:

this is just an raw idea, you can change the numbers to avoid breaking the game balance, thanks  :mrgreen:


Bad idea :D
« Last Edit: February 07, 2011, 07:00:57 pm by monsterbrum »

Offline Xant

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Re: WPF bonus
« Reply #1 on: February 06, 2011, 01:44:03 pm »
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So... everyone ends up with 1000+ WPF at level 30ish?
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Offline Rumblood

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Re: WPF bonus
« Reply #2 on: February 06, 2011, 01:57:42 pm »
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Thank you for playing. Please exit to the doors on your right  :rolleyes:
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Offline zagibu

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Re: WPF bonus
« Reply #3 on: February 06, 2011, 11:45:59 pm »
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Actually, I always liked RPGs that removed artificial skilling and replaced it with exercise. Of course, to be balanced, WPF gain would actually have to de-crease, not in-crease on higher levels, or else what Xant remarked would happen.

That would mean a complete overhaul of cRPG, though.
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Offline Rhaelys

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Re: WPF bonus
« Reply #4 on: February 06, 2011, 11:47:11 pm »
+1
No.
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