Author Topic: Strategus City Improvement Project  (Read 1318 times)

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Offline Warcat

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Strategus City Improvement Project
« on: August 16, 2011, 10:54:30 pm »
+1
The main page for this topic is in the scene editing forum. But since this also applies heavily to Strategus I figured I'd call some attention to this here. As they currently are, strategus city maps are nothing but meat grinders, where if you send enough people up a permanent ladder, eventually you defeat the enemy. If you or anyone you know, knows how to make scenes, have them take a look at this thread
If you enjoy strat, here's a way average people can help. Or to use a direct quote.
I've been desperately trying to find someone to take care of the town maps for a year, but alas, no one is willing to take up the (admittedly painful) task of polishing them.
If you don't rush yourself, and enjoy being creative, it isn't even all that painful.

Current Town Situation, 22 total:
Town 1 Sargoth: (Peasant_Woman) Done*
Town 4 Suno: (Jacko) Done*
Town 5 Jelkala: (Warcat) Done*
Town 6 Praven: (Warcat) Done*
Town 7 Uxkhal: (Peasant_Woman) Done*
Town 9 Khudan: (Jacko) In Progress
Town 10 Tulga: (Jacko) Done*
Town 11 Curaw: (Warcat) In progress
Town 13 Rivacheg: (Warcat) On hold
Town 14 Halmar: (Peasant_Woman)
Town 17 Ichamur: (Warcat) Done*
Town 22 Bariyye: (Warcat) Done*

*May need testing
« Last Edit: September 06, 2011, 03:15:43 am by Warcat »
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Strategus City Improvement Project

Offline Zaharist

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Re: Strategus City Improvement Project
« Reply #1 on: August 17, 2011, 02:14:26 am »
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Towns look perfect, but what about FPS with 130-150 ppl playing?
Praven is super, I wish we could assault it with 150-200 ppl on one side.
Igni et ferro

Offline ManOfWar

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Re: Strategus City Improvement Project
« Reply #2 on: August 17, 2011, 03:09:36 am »
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Give this man a medal! and all the other guys a medal as well!
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Offline Aseldo

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Re: Strategus City Improvement Project
« Reply #3 on: August 17, 2011, 03:25:20 am »
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These maps look nice, but...aren't they a bit too big?

Offline ManOfWar

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Re: Strategus City Improvement Project
« Reply #4 on: August 17, 2011, 03:26:50 am »
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These maps look nice, but...aren't they a bit too big?

There cities, they should not be as compact as a castle
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Offline Bjarky

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Re: Strategus City Improvement Project
« Reply #5 on: August 17, 2011, 09:05:26 pm »
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Good work guys.
i would love to help, especially with Halmar (crazy like Ichamur), but i have 0 exp with map editing  :oops:
someone hook me up to the matrix pls :D

Offline Warcat

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Re: Strategus City Improvement Project
« Reply #6 on: August 17, 2011, 09:58:07 pm »
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Halmar certainly needs it, but since it's almost identical to one I've done, it's not extremely high on the list of ones I want to do, however I'm sure there must be someone out there willing to work on it.
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Strategus City Improvement Project

Offline Warcat

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Re: Strategus City Improvement Project
« Reply #7 on: September 06, 2011, 03:17:04 am »
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I think Dhrim proved the point I had made about the native maps not working properly in cRPG.
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Strategus City Improvement Project

Offline ManOfWar

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Re: Strategus City Improvement Project
« Reply #8 on: September 06, 2011, 03:28:54 am »
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what is wrong with it?
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Offline Dach

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Re: Strategus City Improvement Project
« Reply #9 on: September 06, 2011, 05:26:35 am »
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I've heard the attacker spawn were inside the wall...  :wink:
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Offline Jarlek

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Re: Strategus City Improvement Project
« Reply #10 on: September 06, 2011, 10:53:39 pm »
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I've heard the attacker spawn were inside the wall...  :wink:
Yep. Was pretty lulzy and a giant "wtf" for all of us. I'm sure it's because in the native maps the attackers only spawn at one location, while in strat it's more. So the spawn points hadn't been placed and was then just put at the default middle or something (which was inside the walls). Also VERY nice job on the map guys. I love seeing the new and big maps :D Just don't make them too big. We are after all "only" 60v60 xD

Btw, is someone working on Yalen? I doubt I can make it, I'm just curious about it.
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