Author Topic: [Suggestion] Whole skills in singleplayer  (Read 1519 times)

0 Members and 1 Guest are viewing this topic.

Offline Sultan Eren

  • Count
  • *****
  • Renown: 217
  • Infamy: 113
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Mercs
  • Game nicks: Sultan Eren
[Suggestion] Whole skills in singleplayer
« on: January 09, 2011, 07:19:02 am »
0
Every level brings two attribute points in two different tables. One point for STR or AGI, one point for INT or CHA.

Order: Skill Name - Type - Possible function
Looting - AGI - If raiding villages implements it can increase the loot.
Trainer(!) - INT - None as there are no NPC's.
Tracking - INT - We can see detailed information of parties on map as the skill goes up. We can see their path.
Tactics - Increases roster limit +1. Maybe there should be "Leave some of your soldiers to cover your retreat." option.
Path-finding - INT - We can move faster on map as the skill goes up.
Spotting - INT - We can see more on map as the skill goes up.
Inventory management - INT - Every skill of IM can increase the limit of items that you can carry on Strategus. Let's say 5000 per point. Also the idea that came into my mind is it can be for caravaning from city to city carrying 5000 woods for example.
Wound treatment - INT - There should not be fight until one side is "0". There should be captors, wounded people, deserters, rest of the army after retreating. This is the only way this skill can work. Let's say none for now.
Surgery - INT - After a successful charge you can save some of your death(!) soldiers back.
First aid(!) - INT - None.
Engineer - INT - Diff. requirement for siege weapons in-game. Like ladders.
Persuasion(!) - INT - None as there are no NPC's.
Prisoner management - CHA - Only if there's capturing prisoners. -lords and tickets-
Leadership - CHA - Increases the troop limit by 1000.
Trade - CHA - Let's talk about it after Strategus emonomy system. None for now.

In clans there are real scouts, raiders, generals, merchants, doctors as different classes and all this classes actually works for single purpose. So it sounds fun to me. Don't you agree?  8-)
« Last Edit: January 09, 2011, 07:25:23 am by Sultan Eren »
visitors can't see pics , please register or login


Offline Sultan Eren

  • Count
  • *****
  • Renown: 217
  • Infamy: 113
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Mercs
  • Game nicks: Sultan Eren
Re: [Suggestion] Whole skills in singleplayer
« Reply #1 on: January 11, 2011, 03:22:57 pm »
0
It sucks? Why there's no reply?
visitors can't see pics , please register or login


Offline Ache

  • Peasant
  • *
  • Renown: 4
  • Infamy: 3
  • cRPG Player
    • View Profile
Re: [Suggestion] Whole skills in singleplayer
« Reply #2 on: January 11, 2011, 03:32:59 pm »
0
Because it is crap what u suggest xD
It is only for strategus and nobody will skill his char just for being a little bit better at strategus.
And by the way, we had enough things changed in the last week, so we dont need more useless stuff like skills which will never be used.

enough reply for u?

Offline Sultan Eren

  • Count
  • *****
  • Renown: 217
  • Infamy: 113
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Mercs
  • Game nicks: Sultan Eren
Re: [Suggestion] Whole skills in singleplayer
« Reply #3 on: January 11, 2011, 03:54:02 pm »
0
I liked your honesty. BUT

Nobody will grind for this. When you level up you have 2 points to spend on 2 different side. 1 point for STR and AGI that's for cRPG. 1 point for INT and CHA and that's for Strategus.

I don't know if you play strategus but what i said is really important and useful stuff for clans.
visitors can't see pics , please register or login


Offline Blondin

  • Baron
  • ****
  • Renown: 121
  • Infamy: 33
  • cRPG Player
  • aka Blondie
    • View Profile
  • Game nicks: Blondin, Tuco, Sentenza
  • IRC nick: Blondin
Re: [Suggestion] Whole skills in singleplayer
« Reply #4 on: January 11, 2011, 06:38:05 pm »
0
Because it is crap what u suggest xD
It is only for strategus and nobody will skill his char just for being a little bit better at strategus.
And by the way, we had enough things changed in the last week, so we dont need more useless stuff like skills which will never be used.

enough reply for u?

I guess you will be surprised by next patch.


Also, there will be a, how should I put it without revealing too much, very special set of "skills" that you can acquire soon, in another way than simply leveling. This should make things very interesting for people that want to have more persistance to their char, without breaking the balance that the game has currently recieved (aka not making them godlike).

Offline Ache

  • Peasant
  • *
  • Renown: 4
  • Infamy: 3
  • cRPG Player
    • View Profile
Re: [Suggestion] Whole skills in singleplayer
« Reply #5 on: January 23, 2011, 02:24:48 pm »
0
version 2.11 and nothing happened xD

Offline Sultan Eren

  • Count
  • *****
  • Renown: 217
  • Infamy: 113
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Mercs
  • Game nicks: Sultan Eren
Re: [Suggestion] Whole skills in singleplayer
« Reply #6 on: January 23, 2011, 02:32:17 pm »
0
These are ideas for strategus and strategus patch has not come yet.
visitors can't see pics , please register or login


Offline Tristan

  • Count
  • *****
  • Renown: 200
  • Infamy: 52
  • cRPG Player
  • Listen to wisdom!
    • View Profile
  • Faction: Caravan Guild (Guards)
  • Game nicks: Guard_Tristan
  • IRC nick: Guard_Tristan
Re: [Suggestion] Whole skills in singleplayer
« Reply #7 on: January 24, 2011, 12:45:55 am »
0
I like your ideas. Especially that you can lvl these skills without it affects main battle skills.
1 point for phys. 1 point for administration in strat.
He is despised and rejected of men; a man of sorrows, and acquainted with grief. He was oppressed, and he was afflicted, yet he opened his mouth.