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Author Topic: Economic problem, possible solution?  (Read 1737 times)

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Offline Erathsmus

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Re: Economic problem, possible solution?
« Reply #15 on: July 25, 2011, 04:20:11 am »
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your math is flawed. keep in mind that breaking chance is lower when winning.

The math is not 100% correct of course, because it is based off chance. There is also the chance that you are wrong, and items will break more frequently.
Slow and steady wins the race...Unless there is a fast person in it.

Offline Xant

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Re: Economic problem, possible solution?
« Reply #16 on: July 25, 2011, 04:52:05 am »
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x5 gets you 250 per round, your total costs for all equipment breaking is 3250. I think you are lying, unless you live in x5 world. I would say within 7 rounds all of my equipment has broken atleast once by then, if you have x5 THE ENTIRE TIME you can almost break even with a 3250 cost.

I don't know which gods you've angered, but my equipment rarely breaks.
Meaning lies as much
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