I was talking to kesh on vent and he was saying the first 110 or so points seem not to do as much, but the points from then on seem to have a much bigger effect, and that points past 150 WPF are a HUGE improvement to accuracy.
However, I always have liked hybrids more. You do have a valid point that it has contributed to it, but everyone always had an xbow on their back.
Yeh, Im not sure how much this carries over melee wpf, but with archery the wpf difference between 140 and 170 is the same difference in draw speed as going from 1 to 100 and the randomness factor in shooting (stray arrows) almost completely disappeared. Not sure if this is a compensation for the high cost or what, but I suddenly found my bow shooting like pre-patch at a far higher draw speed and more accurately. Keeps making me have to readjust my ideal archer build. Now starting to look for 15 str/24 agi (8 converted points) and use heirloomed khergit. But with the new shoot speed changes, maybe a strong bow with 18/21, 7 weaponmaster at least though so can break 150 wpf. Would love some patch notes....
Anyone else try this out and notice the same thing? I have seen almost everyone with a strong bow, nomad bow, or khergit bow lately shooting very fast and accurately.
Oh and my 2 cents on the projectile spam - there will always be a lot of them as long as you can still rack up a lot of kills from a distance (just like there were a lot of cav as long as you could rack up kills with less personal risk and horse took damage first until heavy horses became very, very expensive to upkeep). Cut damage in half of every ranged weapon (keep xbows same as they already are far rarer now with reduced damage and no powerdraw/throw boosting damage) , up the accuracy and make arrows back to piercing (tin cans shouldnt get special privileges) and everyone would have less to complain about, but probably still very common as still cheap tool to cause some damage before moving to melee. If you want numbers of projectile users to decrease you would have to double the upkeep and then only dedicated people who used them to good effect would keep them OR you could cut draw speed in half of them all so half as many projectile flying through the air.
My personal choice would be double the upkeep as its still one of the cheapest routes to making money (unless you are the odd person that thinks you should have the benefit of killing people from a distance and should still be able to wear plate armor). Mya rcher character with 9.5 weight body armor and various bows was makign money hand over fist, little less with warbow and bodkins, but still gaining money, and with khergit gained very quickly. My thrower same thing unless I wore heavy armor. By doubling upkeep you would force archers to actually be lightly armed like in the real life in the past (think green tunic or leather armor) and then if they want to use warbow/longbow they have to do it occassioanlly much like cavalry cant always ride their horse and the rest of the time have to use weaker bows. Under this scenario there should be asharp differential between longbow/warbow and all other bows in shoot speed as right now strong bow same a swarbow but draw speed faster and only 3 less damage. Decrease wealer bows shoot speeds by another 5 and increase warbow and longbow by 5 -10. Maybe even increase those better bows by 2.5x for upkeep