Poll

I liked the balance of the previous version,  except throwing beeing under powered. u guys agree?

ya,  although a lot of whine was going on,  classes were nicely fine tuned in the context of battle if a fair distribution was achieved in both teams
17 (47.2%)
no,  fuck you
6 (16.7%)
i liked everything,  but one class was off (elaborate)
7 (19.4%)
meh.
1 (2.8%)
eat horseshit,  cavloving craphole     (horsebukkake ftw!)
5 (13.9%)

Total Members Voted: 36

Author Topic: game balance of previous crpg version  (Read 2038 times)

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Offline Siiem

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Re: game balance of previous crpg version
« Reply #15 on: July 11, 2011, 06:58:17 am »
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thats why i said speedbonus and headshot ^^

But this was not about full speed horses charging you, even 1h can one hit with a full charge and headhit... Headhits are deadly I can accept that... but lance thrust from a nearly stand still horse to your torso 1 hitting is silly... lances are supposed to force that tootpick thing into you from a horse speeding at you. Sadly the only weapon that forces this is the great lance/tourney lance?
« Last Edit: July 11, 2011, 07:02:14 am by Siiem »

Offline Vibe

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Re: game balance of previous crpg version
« Reply #16 on: July 11, 2011, 09:43:37 am »
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Only real changes needed were lancers (nerf a bit) and throwers (buff).