Poll

Which gold system would you prefer for gameplay perposes?  (read below for gameplay effects before choosing)

Gold for kills + Close combat gold
5 (7.5%)
Close combat gold only (old system)
6 (9%)
Gold for kills + plus hits
1 (1.5%)
Gold for kills + time
15 (22.4%)
Time only (new system)
29 (43.3%)
Gold for hits + time
11 (16.4%)

Total Members Voted: 67

Author Topic: Gold system Poll for GamePlay Preference  (Read 2136 times)

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Offline Dekiri

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Re: Gold system Poll for GamePlay Preference
« Reply #15 on: January 13, 2011, 08:30:26 pm »
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current system is great because it rewards teamplay and doesn't punish tactical play. Teamwork is encouraged wich i fail to see in any of these options and because of the multiplier you also have a very very good reason not to leech. 1 player often decides wether you win or loose.

Offline EricCire

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Re: Gold system Poll for GamePlay Preference
« Reply #16 on: January 13, 2011, 10:55:54 pm »
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All of your opinions are good. This tread can give us all an understanding of what's best for the game-play and the majority.
A lot of good points being made. Keep it coming...

Offline EricCire

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Re: Gold system Poll for GamePlay Preference
« Reply #17 on: January 14, 2011, 08:04:12 pm »
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New system wins Thanks everyone for voting  :)

Offline Vygar

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Re: Gold system Poll for GamePlay Preference
« Reply #18 on: January 14, 2011, 08:47:17 pm »
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The current system is the best implementation.  If you're a new player (or a new character for that matter) you aren't penalized for simply being new or starting fresh unlike the old system.  Since this is a team oriented module, that style of play should be rewarded.  Not simply having a high kill score as others have pointed out.  That would discourage team play.