Author Topic: Another Cavalry Balance suggestion  (Read 2918 times)

0 Members and 1 Guest are viewing this topic.

Offline Horse_And_Sword

  • Knight
  • ***
  • Renown: 52
  • Infamy: 4
  • cRPG Player
  • You like this ^? Yes? Good, good for you sir
    • View Profile
  • Faction: FCC (Cavalieres)
  • Game nicks: Cavalieres MIke_N_Ike, Sword and Horse, Derp?
Re: Another Cavalry Balance suggestion
« Reply #30 on: July 10, 2011, 12:53:23 am »
+1
I say everything is op and we should just use our fists and duke it out, that way no one will be able to get the upper hand unless your whole team just died and you have a huge force of fists coming at you.

Also no armor, horses, sheilds, just flesh and fists
« Last Edit: July 10, 2011, 12:56:10 am by Horse_And_Sword »

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Another Cavalry Balance suggestion
« Reply #31 on: July 10, 2011, 01:48:28 am »
0
So wait, why is arrow speed being nerfed on a Longbow? Or even damage? I've never noticed them to be a problem. If I get shot by a longbowmen, I damn well expect it to hurt. And if the arrows are too slow, you can just side step them (like you can at the moment at long/medium range unless you aren't paying any attention). I though archers were fairly all round balanced. Probably the most balanced class out there atm.

Offline EponiCo

  • Baron
  • ****
  • Renown: 92
  • Infamy: 15
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Aine
Re: Another Cavalry Balance suggestion
« Reply #32 on: July 10, 2011, 02:06:07 am »
+1
Yeah, while I don't mind a nerf to archers and crossbow 30% seems rather much.