Author Topic: Archery bonus shot speed from WPF formula.  (Read 1228 times)

0 Members and 1 Guest are viewing this topic.

Offline Dravic

  • Knight
  • ***
  • Renown: 78
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Faction: Not playing
  • Game nicks: Not playing
  • IRC nick: Most likely Dravic
Archery bonus shot speed from WPF formula.
« on: January 19, 2011, 11:56:50 am »
0
OK, i understand, that chadz want to "test" if it will work (though it doesnt work, it just annoy very good archers and make it impossible to shoot someone for average archers). OK!

But it would be good, if, maybe, PD AND WPF gave us bigger shot speed. It is free, if you can think of formula for that.

For now i heard only about PD giving shot speed, but well... more PD you have, worse is your reticule, and you gain shot speed.
But agi archers are AT THE MOMENT (!, if you will give us back normal shot speed, it isnt necessary) losing. Because it doesnt matter if you have 10, or 190 wpf, you will still shoot miss your enemy. :(

So short, what i suggest: formula, that adds for you little amount of "shot speed", appearing from divided WPF.

Example:
X - your shot speed.
Y - your WPF.
Z - divider.
A - Your bonus shot speed
C - Your actual shot speed.

Y / Z = A
X + A = C

Now with numbers:

150 / 20 = 7,5
What is important, A must be full number, then:
7,5 = 7

And second part:
49 + 7 = 56


See? It won't hurt you too much, my dear melee fighters, though it will be fair to archers, when they put another 100 wpf points in archery!

Post, what you think about this idea.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Archery bonus shot speed from WPF formula.
« Reply #1 on: January 19, 2011, 12:19:04 pm »
0
The only reasonable way to do this would be increased ingame PD with wpf because the effect of shot speed on PD is hardcoded. But this would overpower wpf imo and make only builds with specific wpf values(just above the PD increase threshold) viable. It would "quantize" archery. I don't like it.
The very ugly alternative would be to have hundreds of item copies of bows with different shot speeds that are chosen depending on wpf. Not an option.
« Last Edit: January 19, 2011, 12:26:39 pm by Paul »

Offline Dravic

  • Knight
  • ***
  • Renown: 78
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Faction: Not playing
  • Game nicks: Not playing
  • IRC nick: Most likely Dravic
Re: Archery bonus shot speed from WPF formula.
« Reply #2 on: January 19, 2011, 12:23:46 pm »
0
Sad :(
« Last Edit: January 19, 2011, 12:25:51 pm by Dravic »

Offline AssPunisher

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Archery bonus shot speed from WPF formula.
« Reply #3 on: January 19, 2011, 12:25:16 pm »
0
OK, i understand, that chadz want to "test" if it will work (though it doesnt work, it just annoy very good archers and make it impossible to shoot someone for average archers). OK!

Not sure what you mean by that bolded part but if you're saying its impossible to hit someone then you better work on your skills because arrows fly exactly where you aim at.