They have kindly added 2 maps on NA Siege that I made. I was on today while they were played and asked for comments, and am here asking for futher info. Plz, dont just rage. Actually give comments with details of bugs, errors, glitches, needed changes, etc. I'll list what I have noticed also.
Map: "Camelot"
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loginMy notes:
1. Flag pole sideways.
2. Main gate buggy. If open at end of round it stays open at start of next round.
3. Defenders spawns may be too close to flag... too easy to defend?
4. I saw several "I dont like it" comments, but no one gave substance in game. Please do let me know WHY. Map making is a process, it doesn't happen instantly or perfectly at the start. Should something be changed? If so what... etc. Oh, and the pitfalls are intentional... learn to use them (defenders) or avoid them (attackers).
Map: "Hangin" (as in the gallows at the flag)
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login1. Some suggested a back entrance.... I'll think about it. Seems pretty even so far as is.
2. I did not notice any other problems. In fact, I was really suprised to find several people complimenting the map. It seemed pretty "balanced" in having multiple ways to attack (even without the back ladder). Fighting could be spread out or in large waves depending purely on what attackers do. I saw an even number of wins both for attackers and defenders.