Author Topic: Higher Str Requirement on Armors and Weapons  (Read 1439 times)

0 Members and 1 Guest are viewing this topic.

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Higher Str Requirement on Armors and Weapons
« Reply #15 on: July 26, 2011, 02:49:18 am »
0
Devs want people to be able to make choices and customize their characters. They also want the game to be balanced, thus min-maxers usually try to go for balanced builds, variating usually +- 6 from 18 str/18 agility. Because, if both options are balanced, then a build with both SHOULD be the best. In my honest opinion, that is not the case, as a more strength skewed build yields higher KDR on non-hybrid characters.

Choice and character customization is  supposed to be king in this mod, min maxers only want "loL best KDR hrsdghjgnrej".
« Last Edit: July 26, 2011, 02:51:42 am by Marathon »
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Higher Str Requirement on Armors and Weapons
« Reply #16 on: July 26, 2011, 08:32:52 am »
+1
what the canadian OP was trying to convey is weight should be more of a factor.  plate armor and 2h weapons should easily weight double..or the penalty for weight needs to be cranked up ALOT