Clear&simple wpf/PT limits
Currently there is a requirement of 13 wpf/PT, otherwise the effective PT is lowered to the max value allowed. This is highly dynamic and confusing since the wpf/PT is not clearly advertised (people argue if this is 13 or 14), it is dynamic and affected by the armor you wear in each round and easy to make mistakes during level ups.
I suggest that instead the increase of PT is simply blocked through the character screens (in game & c-rpg.net) that will not allow to increase PT byond the current throwing wpf. Much simpler, transparent and prevents mistakes. Also, it removes the need to calculate the armor wpf penalty each round that I replace a piece of armor. Which brings me to the second suggestion...
Display armor wpf penalty in the (c-rpg.net) character equipment screen
Display it for the default setup next to the total cost, slots used and weight.