Author Topic: Seems slow  (Read 2218 times)

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Offline Keshian

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Re: Seems slow
« Reply #15 on: June 16, 2011, 07:00:01 pm »
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How did we nerf athletics and jumping, which are both hardcoded mechanics?

All you would have to do is make each 2 athletic points in cRPG translate to 1 athletic point in the warband code for athletics.  It could have been done in the last warband patch that accompanied the january cRPG patch.  Other ways of doing this.  Not sure which way it was done, but there definitely was at the very least a hit to acceleration (pre-january you went full speed from a start, you don't do that anymore which makes it easier for cav kills on slow accelerating infantry) and maximum speed of characters.  Best you can do is a fast walk now.
« Last Edit: June 16, 2011, 07:01:26 pm by Keshian »
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Offline Bonze

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Re: Seems slow
« Reply #16 on: June 17, 2011, 12:12:24 am »
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How did we nerf athletics , which are both hardcoded mechanics?

With level 31 soft cap? :rolleyes:
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Offline MountedRhader

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Re: Seems slow
« Reply #17 on: June 17, 2011, 12:23:38 am »
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When I was infantry, the slower acceleration sort of made it more realistic for me..

I think they rebuffed it??

Offline Keshian

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Re: Seems slow
« Reply #18 on: June 17, 2011, 09:12:51 am »
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The other possibility is that they changed how armor affects speed/athletics so even 5 weight armor (which is light armor) significantly nerfs the benefit of athletics.  So you see these strength builders with 1-2 athletics keeping pace with 6 weight armor agility builds with 8 athletics.  Why not go strength??  I don't have the patch notes but its pretty obvious something was done in january patch.
I don't know why paul keeps avoiding this issue when its been pretty obvious for a long time that athletics/run speed/armor weight effect/acceleration have somehow been significantly nerfed since January.  Would love to see more balance between strength and agility.  I remember people with 6 athletics actually being significantly faster than people with 2 athletics pre-january and it just sucks that between exponentionally increasing wpf costs and this athletics nerf that agility builds got hammered despite already having a disability of dying in 1-2 hits compared to 7-8 of strength and high armor builds.
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Offline Gorath

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Re: Seems slow
« Reply #19 on: June 17, 2011, 09:13:50 am »
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The other possibility is that they changed how armor affects speed/athletics so even 5 weight armor (which is light armor) significantly nerfs the benefit of athletics.  So yous ee these strength builders with 1-2 athletics keeping pace with 6 weight armor agility builds with 8 athletics.  Why not go strength??  I don't know why paul keeps avoiding this issue when its been pretty obvious for a long time that athletics/run speed/armor weight effect/acceleration have somehow been significantly nerfed since January.  Would love to see more balance between strength and agility.  I remember people with 6 athletics actually being significantly faster than people with 2 athletics pre-january and it just sucks that between exponentionally increasing wpf costs and this athletics nerf that agility builds got hammered despite already having a disability of dying in 1-2 hits compared to 7-8 of strength and high armor builds.

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Offline BlameMeForTheNoise

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Re: Seems slow
« Reply #20 on: June 17, 2011, 09:45:45 am »
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The other possibility is that they changed how armor affects speed/athletics so even 5 weight armor (which is light armor) significantly nerfs the benefit of athletics.  So you see these strength builders with 1-2 athletics keeping pace with 6 weight armor agility builds with 8 athletics.  Why not go strength??  I don't have the patch notes but its pretty obvious something was done in january patch.
I don't know why paul keeps avoiding this issue when its been pretty obvious for a long time that athletics/run speed/armor weight effect/acceleration have somehow been significantly nerfed since January.  Would love to see more balance between strength and agility.  I remember people with 6 athletics actually being significantly faster than people with 2 athletics pre-january and it just sucks that between exponentionally increasing wpf costs and this athletics nerf that agility builds got hammered despite already having a disability of dying in 1-2 hits compared to 7-8 of strength and high armor builds.

I feel the same. I was a lot faster. I don't know how this happened, but it has.
At the Moment athletics and/or agility aren't really viable anymore...
« Last Edit: June 17, 2011, 10:03:58 am by BlameMeForTheNoise »

Offline MouthnHoof

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Re: Seems slow
« Reply #21 on: June 17, 2011, 11:22:32 am »
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lots of rain - makes you run slower.

Offline Elerion

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Re: Seems slow
« Reply #22 on: June 17, 2011, 11:43:10 am »
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My jboots are slower!

Offline Paul

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Re: Seems slow
« Reply #23 on: June 17, 2011, 11:52:16 am »
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There are no changes at all to movement speed as far as I know.

Offline Kafein

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Re: Seems slow
« Reply #24 on: June 17, 2011, 12:15:48 pm »
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There are no changes at all to movement speed as far as I know.

Even with equipment weigth ? I have the feeling that an additional ath point doesn't let you wear more than 2 additional kg of armor for the same speed.

Offline Paul

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Re: Seems slow
« Reply #25 on: June 17, 2011, 12:24:17 pm »
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Neither agi nor athletics are lowered within the weight based wpf reduction routine.

Offline Kafein

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Re: Seems slow
« Reply #26 on: June 17, 2011, 12:27:47 pm »
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Neither agi nor athletics are lowered within the weight based wpf reduction routine.

Yet speed and acceleration are, no ? If the armor reduction to speed is linear

Code: [Select]
effective speed = base speed * (some maximum - your armor weight)
then armor indirectly reduces the bonus of athletics, because this bonus seems to be constant (each point gives you exactly k more speed).

Offline Paul

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Re: Seems slow
« Reply #27 on: June 17, 2011, 12:34:41 pm »
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We can only influence movement speed and acceleration with changing the amount of agi and athletics an agent has. I'm not aware of any other method.