Author Topic: Speed and Terrain.  (Read 322 times)

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Offline Ylca

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Speed and Terrain.
« on: June 11, 2011, 01:57:04 am »
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I've noticed that my speed decreases on any sort of incline, in either direction. This isn't a major issue for str builds, but when one's playstyle depends on being fast enough to engage and disengage the drop in speed is a death sentence. Beyond that, logically one should be able to keep momentum or even increase speed going downhill.

Is it possible to remove the speed penalty on running down an incline?

Also i've noticed that speed builds excel on flat maps, such as city maps, but suffer from lowered acceleration on any map with "bumps" even over mostly stable terrain. I'm not sure if this is a limitation on the engine, or design as intended. If intended, why is speed penalized so often?

Offline Mithlodir

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Re: Speed and Terrain.
« Reply #1 on: June 11, 2011, 11:47:59 pm »
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No idea m8, but what i do know is that the wooden floor inside castles is apparently just crooked enough to empair the same penalties. Same thing with some of the walls *shrug*.