Author Topic: New Game Modes Vs. AI controlled horde  (Read 1235 times)

0 Members and 1 Guest are viewing this topic.

Offline Helrekkr

  • Noble
  • **
  • Renown: 16
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Game nicks: Shogunate_Helrekkr
New Game Modes Vs. AI controlled horde
« on: January 12, 2011, 12:02:50 pm »
0
What would everyone think of a mode where you fight AI enemies ? :D

I know cRPG is awesome because of it's PvP but wouldn't it be fun to just fight overwhelming numbers of AI opponents occasionally ?

PS: In before "lol go play single player".

Offline AvengerC47

  • Knight
  • ***
  • Renown: 53
  • Infamy: 1
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • Guerra, guerra nunca cambia
    • View Profile
    • My DeviantArt
  • Game nicks: c47
Re: New Game Modes Vs. AI controlled horde
« Reply #1 on: January 12, 2011, 12:55:44 pm »
0
I like that modes in FPS for example

It should be working in here too, but I think it need some more server resources
Guerra, guerra nunca cambia

Sorry for my bad english :d

Offline Nebun

  • Duke
  • *******
  • Renown: 532
  • Infamy: 162
  • cRPG Player A Gentleman and a Scholar
  • - BAD BECAUSE RUSSIAN -
    • View Profile
Re: New Game Modes Vs. AI controlled horde
« Reply #2 on: January 12, 2011, 02:30:20 pm »
0
single players for this, i wouldn't want to fight mindless AI in crpg or strategus
when UIF looks at you
visitors can't see pics , please register or login

Offline Ishar

  • Noble
  • **
  • Renown: 18
  • Infamy: 0
  • cRPG Player
  • Mr Shitgrin
    • View Profile
  • Game nicks: Ishar_III
Re: New Game Modes Vs. AI controlled horde
« Reply #3 on: January 12, 2011, 02:58:24 pm »
0
I would, it's called co-op mode, and practically extinct now. That's a pity - I always liked cooperative gameplay more than competitive.
"Also, thank you for reporting your own post." Mylet

Offline Vexus

  • Count
  • *****
  • Renown: 198
  • Infamy: 41
  • cRPG Player
    • View Profile
  • Game nicks: Deus_Mortis
Re: New Game Modes Vs. AI controlled horde
« Reply #4 on: January 12, 2011, 03:16:52 pm »
0

Offline Tuonela

  • Baron
  • ****
  • Renown: 145
  • Infamy: 20
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Tuonela, Merc_Tuoni
Re: New Game Modes Vs. AI controlled horde
« Reply #5 on: January 12, 2011, 04:46:31 pm »
0
Like this you mean? http://forums.taleworlds.com/index.php/topic,153950.0.html

That is even open source, so Arch3r would probably accept if chadz asks to add it to cRPG.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: New Game Modes Vs. AI controlled horde
« Reply #6 on: January 12, 2011, 05:02:18 pm »
+1
Yes !

Offline Maiev

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: New Game Modes Vs. AI controlled horde
« Reply #7 on: January 12, 2011, 05:04:46 pm »
0
I considered this the other day. It would be interesting if there were siege maps where you had to stay alive for 12 minutes vs a horde of AI. The settings could be varied, like defending a village from AI bandits or a castle from AI invaders. You get 2-4 lives and the respawn. I'm not sure what the capacity of AI players are for multiplayer, but it would be really cool for cRPG as another means of grinding xp/gold. Maybe you get gold/xp per kill count? Plus a bonus for how many lives you have remaining.

Offline FICO

  • Noble
  • **
  • Renown: 16
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Bandits
  • Game nicks: Bandit_FICO
Re: New Game Modes Vs. AI controlled horde
« Reply #8 on: January 12, 2011, 06:24:35 pm »
0
I would, it's called co-op mode, and practically extinct now. That's a pity - I always liked cooperative gameplay more than competitive.
i think that crpg could be cooperative if people would stop petting their ego by playing this game. though after patch there is some minor team spirit buff.
have fun
visitors can't see pics , please register or login

A fighter is more dangerous, starved, sick, injured, sleep-deprived, drunk and naked than the normal person is well-fed, healthy, whole, rested, cold sober and armed to the teeth

Offline Sepelio

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: New Game Modes Vs. AI controlled horde
« Reply #9 on: January 12, 2011, 07:09:07 pm »
0
Why not just do what every other game ever has done and have a zombie fighting mode.

Offline Boss_Awesome

  • Earl
  • ******
  • Renown: 338
  • Infamy: 65
  • cRPG Player
  • I am the Kwisatz Haderach
    • View Profile
  • Faction: The Fallen Brigade (Not the Coalition)
  • Game nicks: Boss_Awesome
Re: New Game Modes Vs. AI controlled horde
« Reply #10 on: January 12, 2011, 07:32:19 pm »
0
I'd rather see more multiplayer servers than for people to waste there time on something like this.  There are mods out there where you can do this already, like invasion.