That glances and bounce thing happens to me very rarely, I am an archer btw, ps 3 and using 30b\29c\21b\33p weapons.. when it happens its rather my fault then random thing. If u reduce soak it will buff archers' melee ability and other low-PS builds.
But it really depends on how much you want these factors to be changed. Maybe slight change would be not bad at all.
This is current soak and reduce factors:
# The first three values determine the amount which will be directly subtracted from damage due to armor.
# The next three values determine the percentage reduction from the damage.
armor_soak_factor_against_cut = 0.8
armor_soak_factor_against_pierce = 0.65
armor_soak_factor_against_blunt = 0.5
armor_reduction_factor_against_cut = 1.0
armor_reduction_factor_against_pierce = 0.5
armor_reduction_factor_against_blunt = 0.75
This shows, that blunt weapons must have lowest glance chance(due to soak), and pierce weapons must have best damage vs. armor, so use this information
My suggestion - nerf soak and buff reduce for
Blunt weapons, so they will bounce less
and buff soak and nerf reduce for
Pierce weapons, so if it pierce the armor it will hurt a lot. It would make sense, like IRL: blunt weapon can do blunt trauma thru armor(
low soak) but low damage(
high reduce), and piercing weapon can hurt much (
low reduce) if it pierce the armor(
high soak)... but must be somehow balanced.