Author Topic: NEW STRATEGUS ROUND INFORMATION  (Read 2669 times)

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Offline Yeldur

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NEW STRATEGUS ROUND INFORMATION
« on: April 29, 2019, 07:32:34 pm »
+3
Hello everyone! I'm happy to announce the official start of Strategus Round VIII. What happens next? There is a week of frozen map that gives everyone opportunity to grind some ticks (ticks from previous strat got reset as well) and silver, AND, what's more important, have some time to adapt to changed map and make plans/diplomacy. You generate silver from playing other game modes, you don't consume ticks, you don't generate hourly silver/troops.

Recent important changes:
·  Binational fiefs mechanic added. Occupied fiefs can now sell equipment of both nations: fief's original gear and occupier's national gear.
·  Default goods production in all fiefs has been boosted significantly. From default 200 s&d (supply and demand AKA goods) daily production to 300 for villages, 400 for castles and 1000 for towns. It gives bigger opportunities for trading and makes "s&d stealing" less a of thing.
·  Default prices of goods in fiefs are changed: 10 silver per good in villages, 15 in castles, 20 in towns.
·  Map movement without horses is a bit slower now, on the other hand effect of horses (especially fast horses) is slightly increased.
·  Fiefs on the map are rebalanced. Smaller nations got their number of fiefs highly increased to compete with bigger nations.

·  Everyone starts with 1 troop and 1 silver. Grind your way to glory, especially with increased silver gain from playing other game modes.
-Dave

Other changes made as development of Strategus continued:
12 unique Nations are added: Swadia, Rhodok, Khergit, Vaegir, Nord, Sarranid, Yamato, Berezium, Tianxia, Ferocia, Staufen, Lallan
Each faction (clan) and fief has its own nation. Fiefs can only sell/upgrade items of their nation's and common items (construction equipment and some basic items)

Heroes can only use their nation's and common items. Although they can loot/buy/sell other nation's items and convert them to them to their nation's items, or simply treat them like goods

Completely reworked fief locations to provide strategical advantages

Switching between heroes that can take part in Strategus now takes only 1 hours instead of 72 to let mercs pick the most fitting character for certain battles

All regions will use the same map (former EU map)

Battles now only happen during 4 hour prime time for each region. If attack is launched less than 20 hours before prime time, it will get postponed to the next day's prime time

XP rewards formula change. Overall XP increase, huge XP increase for lower tier gear battles, slight XP increase for shiny battles

Mercs autohire until roster is filled with people or gets updated during last 30 minutes before the battle

Strat Equipment Buff: HP increased for most offensive equipment

Change to Looting Mechanics: you now loot 25% of silver if you successfully perform a raid or win an open field attack (10,000 silver is the minimal number, if 25% is less than 10,000 - you get 10,000; if target has less than 10,000 silver - you loot it all)

Gold (not silver) reward (5-100k of cRPG gold depending on performance and battle size) for merc participation in strat battles added: Formula is 5000 + (kills* 300 - deaths * 100) + (amount of ticks player received during the battle * 500)

Merc gold reward is tripled for defenders if it is a successful AI defense and doubled for defenders even if AI lost

Strategus Tick Generation during Strategus Battles added

Added freeze of Attacker&Defender troop generation until fight is over

Added a softcap of 1500 troops per hero. Wage for 1,500 and below stays the same (174 silver per hour for 1500 troops), after that it rapidly goes above (1600 - 460, 1700 - 1356, 1800 - 3133, 1900 - 5989, 2000 - 10094, 2100 - 15597, 2200 - 22630, 2300 - 31317, 2400 - 41772, 2500 - 54102)

Increased Fall Damage so it's more dangerous to jump from the walls

Strategus map only shows approximate numbers of Troops and Gold other heroes have

Catapults are now more powerful in the damage they do to walls

Added item conversion mechanic: you can convert looted/bought items to your equal or cheaper national items of non-loomed level (broken gear will get converted to +0 too)

Using construction/siege equipment and throwing weapons now generates additional XP (all throwing category didn't generate XP at all in the past)

AI now adds immersive different public messages to promote their defences

Defenders now require 2 players to cap flags of attackers (it is now required to have a teammate within 350 range (around 3.5 meters) and no enemies in order to put a flag down), attackers can put down flags alone just like before

Added Vicinity mechanic showing the closest fief to a hero (a subject to change and add mechanics over it, planned to decide battle region and prime time based on fief vicinity if attacker and defender have different regions)

Made Strategus map much more comfortable to use, removed unnecessary elements from it (like header with black background) and added a fullscreen toggle for a more comfortable map overview. Keep in mind that you can access Strategus Map without outside UI at http://strategus.c-rpg.net/ Make sure to refresh your page with ctrl + F5 combo

Looted gear of foreign nation is calculated as cargo and doesn't influence your level of arming (so having even a lot of gear of foreign nation and none of yours will still list you as unarmed)
Equipment help formula is adjusted so that it helps with equipment more often, it is a subject to change though but it is better than before. Also help equipment will become worse over time

Selling price of items in fiefs is decreased from 40% to 20% to make it less attractive to sell gear rather than merge/convert it.

It is now impossible to attack if your army is too lightly armed (considered as naked or extremely underarmed like equipment for 10% of troops) to stop trolls from suicide bombing armies to hold them up

Default loom level of gear that fiefs sell is now 0 instead of -1

Used equipment that you loot now degrades 1 loom level instead of previous 2, it makes it more useful with synergy of converting items to your nation

Improved visual part on the map. Now hovering on players on the map uses better colors. Amount of troops is now more obvious and shows the approximate number (numbers below the . Gold approximate amount is also shown now.

Pseudonyms are fixed. Using pseudonyms also hides your title and clan banner

Added Faction button to all fiefs so that if faction owns a fief anyone can apply to join it by clicking on a fief info from anywhere on the map

Field battles now also reward with captured troops: if attacker wins by capping flags - half of survived defenders get converted to attacker's army, if defender wins by capping flags - 1/4 of survived attackers get converted to defender's army

I thought I best make an actual announcement about this as nobody seems to know what the fuck is going on! -Yeldur
« Last Edit: April 29, 2019, 10:54:39 pm by Yeldur »
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Offline mcdeath

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Re: NEW STRATEGUS ROUND INFORMATION
« Reply #1 on: April 29, 2019, 08:10:19 pm »
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Strange how the forums are the last place to find out the information about the game.
McDeath: This guy doesn't shut his lip, but he's one of the funniest players in-game.

Offline Yeldur

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Re: NEW STRATEGUS ROUND INFORMATION
« Reply #2 on: April 29, 2019, 09:42:48 pm »
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Well, truthfully, Dave shouldn't have to make these posts. We didn't really have anyone who specifically managed this, it would have been something that James would do but he's slowly fading his way out and transferring control over to other people; with nobody at the helm to manage it we all sort of stayed quiet and didn't choose someone, so truthfully that's more my fault than anyone elses, I should have simply stepped up to the plate and made a post about it. Apologies for that.
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