Author Topic: Ranged  (Read 4328 times)

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Offline Gnjus

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Re: Ranged
« Reply #30 on: January 27, 2018, 10:21:58 am »
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People to actually think about how they play, and then win their games.

What you and your squareheaded friend here are saying is what some of us have been saying back in the days of 2010-2014. Counter-arguments were mostly in the direction of "Shut the fuck up, you take this game too serious. We play for fun." Same as with griefing, leeching and many other things that plague this mod. So......get the fuck out of here with your serious talk, you stupid useless milkless cow.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline jergu

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Re: Ranged
« Reply #31 on: January 27, 2018, 04:42:47 pm »
-1
EDIT: Im a little slow
« Last Edit: January 27, 2018, 05:51:47 pm by jergu »
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Offline darmaster

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Re: Ranged
« Reply #32 on: January 27, 2018, 05:07:07 pm »
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I have 24 STR, 3 IF, spend over 30k on armor only, and get on average 3 shot by arrows; let's not buff the damage. Also ever thought about nerfing loomed armor and buffing unloomed armor? As far as i got looms should get a slight advantage, but masterwork armor gives 5 points more than normal armor (for body armor it gives +10 overall); why isn't it +3 just like damage for weapons and sort of stuff?
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Offline //saxon

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Re: Ranged
« Reply #33 on: January 27, 2018, 05:30:30 pm »
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Ranged stagger could go

yep, it's silly and i don't see how it's justified.
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Offline Algarn

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Re: Ranged
« Reply #34 on: January 27, 2018, 05:35:03 pm »
+1
Ranged stagger is practically gone already. I don't see why someone who takes an arbalest shot in the torso shouldn't be stunned if he isn't wearing heavy armor.

Offline darmaster

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Re: Ranged
« Reply #35 on: January 27, 2018, 06:30:52 pm »
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Ranged stagger is practically gone already. I don't see why someone who takes an arbalest shot in the torso shouldn't be stunned if he isn't wearing heavy armor.

It should not be there at all and trust me, it's still there; 3/7 shots hit really really hard
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Offline Algarn

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Re: Ranged
« Reply #36 on: January 27, 2018, 06:44:13 pm »
+6
If I headshot someone at 10 meters with the most powerful bow in the game, the most PD available, and bodkin arrows (all loomed), I expect him to die, or at least, not to brush it off like if it's nothing. Removing the stun for very high damage entirely makes no sense, it's just another nerf. I understand that arrows that don't even deal 10% of my life shouldn't be able to stop me as long as I'm wearing a medium set of armor, but if it's a shot dealing 90% of my hp, it'd be bullshit if I can simply keep walking like if nothing happened.

Offline mr_baby_head

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Re: Ranged
« Reply #37 on: January 27, 2018, 07:08:28 pm »
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This is my first thread on forums, I started playing in 2012 tyvm. Never wasted my time on here as this is what it leads to....
FYI I don't really care where this thread goes and am not crying at all

Offline darmaster

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Re: Ranged
« Reply #38 on: January 27, 2018, 07:44:16 pm »
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If I headshot someone at 10 meters with the most powerful bow in the game, the most PD available, and bodkin arrows (all loomed), I expect him to die, or at least, not to brush it off like if it's nothing. Removing the stun for very high damage entirely makes no sense, it's just another nerf. I understand that arrows that don't even deal 10% of my life shouldn't be able to stop me as long as I'm wearing a medium set of armor, but if it's a shot dealing 90% of my hp, it'd be bullshit if I can simply keep walking like if nothing happened.

meh if it was about anything close to realism, maybe; but it's about game balance, and taking 90% of hps + stunning for 2.5 seconds, that's too much to me. also i get 1 shot easily from close range if i get hs, and as i said i have 24 STR 3 IF and spend over 30k in armor
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Offline Gravoth_iii

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Re: Ranged
« Reply #39 on: January 27, 2018, 07:45:46 pm »
+1
If I headshot someone at 10 meters with the most powerful bow in the game, the most PD available, and bodkin arrows (all loomed), I expect him to die, or at least, not to brush it off like if it's nothing. Removing the stun for very high damage entirely makes no sense, it's just another nerf. I understand that arrows that don't even deal 10% of my life shouldn't be able to stop me as long as I'm wearing a medium set of armor, but if it's a shot dealing 90% of my hp, it'd be bullshit if I can simply keep walking like if nothing happened.

I think i would rather have higher ranged damage but removed stuns. At least to me, dying instantly to a headshot is less frustrating than getting stunned from the shot and finished by some unworthy melee player. Tho you know they will remove the stuns and keep the damage low  :mrgreen:
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Offline _Tamra_

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Re: Ranged
« Reply #40 on: January 27, 2018, 08:22:12 pm »
+2
Consider adding that x-bow wound effect from Mercenaries mod.
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Offline Butan

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Re: Ranged
« Reply #41 on: January 27, 2018, 08:29:08 pm »
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If I headshot someone at 10 meters with the most powerful bow in the game, the most PD available, and bodkin arrows (all loomed), I expect him to die, or at least, not to brush it off like if it's nothing. Removing the stun for very high damage entirely makes no sense, it's just another nerf. I understand that arrows that don't even deal 10% of my life shouldn't be able to stop me as long as I'm wearing a medium set of armor, but if it's a shot dealing 90% of my hp, it'd be bullshit if I can simply keep walking like if nothing happened.


Gotta agree with Algarn here: if people just walked from every shots, it would look a bit too "Urukhai-esque" (the urukhai berserker who tank shots after shots of legolas and blow himself up with helm deep walls).

Its already pretty great that stuns from low damage was removed back 2-3 years ago.


Although I understand that receiving high damage is punishing enough without being stunned (and subsequently finished more easily), most high damage ranged weapons (those that can stun) already have a longer draw speed (or very long reloading speed for xbows) so they need the stun to stay in the game.
If stun was removed, something would need to take its place for ranged to still be good enough, except if a nerf is the goal here.

Offline //saxon

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Re: Ranged
« Reply #42 on: January 27, 2018, 09:09:14 pm »
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lock thread.
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