Author Topic: Revive cRPG  (Read 2326 times)

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Offline Penitent

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Re: Revive cRPG
« Reply #15 on: January 23, 2017, 09:35:54 pm »
+3

Also I'll be on tonight and try to get NA 1 fired up again. Join me nerds!

I will be there.

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Offline njames89

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Re: Revive cRPG
« Reply #16 on: January 24, 2017, 03:01:51 am »
+1
Good fighting today gents got up near 40 on tonight! made almost 8 mil xp!

Offline ImElias

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Re: Revive cRPG
« Reply #17 on: January 24, 2017, 07:37:31 am »
+5
cRPG pop still higher than oKAM. hahahahaha

Offline Leshma

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Re: Revive cRPG
« Reply #18 on: January 24, 2017, 02:53:19 pm »
+5
It seems that Dupre is working harder on cRPG than chadz&co on OKAM...

Offline njames89

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Re: Revive cRPG
« Reply #19 on: January 24, 2017, 04:16:30 pm »
+3
Dupre is a legend! Been so much fun being able to get on and fight with the lads again.

Offline Ikarus

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Re: Revive cRPG
« Reply #20 on: January 28, 2017, 07:44:14 pm »
0
these taleworlds-rascals are using the same textures for quite a couple of different weapons (only 3 texture images for all weapons!)
they simply put uv maps on them wherever they need the textures from. Since texturemaps/images eat up a lot of space: that´s a really damn clever way to save the overall filesize

here´s f.e. a spear with metal part on the right and wood part on the left, the white grid is the uv map
(click to show/hide)
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