Even if OKAM is as good as it can possibly be, it still won't be good enough for 10h a day. Simply because devs limited themselves and the game to 13th century Europe, so there won't be lots of different armor or exotic and unique (if unrealistic) weapons. Only 13th century stuff, things that are all somewhat similar to each other. Big part of what made cRPG so good for me was the variety of equipment and builds, but it seems like OKAM will be much more realism focused, so not a whole lot of variety. Also skills and attributes in OKAM will be very limited compared to cRPG. You won't be able to put attributes to extreme, only slight, "competitive" alterations to base stats, like maybe up to 10% difference in movement speed for example. So OKAM will be much more balanced, but also boring, because everyone has more or less the same stats. Looks like strength requirements for weapons and armor won't be in the game either, that was also a reason why I really liked cRPG.