I dont think the flaming arrow idea would be that bad. Probably less particles then a torch, and that isn't exactly a big deal anyway.
Then again I dont really see the point of them either. You want to use them as some sort of tracer round, but to be fair if a big arrow made of fire and hate is flying my way im going to easily dodge it and change posistion anyway.
The purpose of thoses arrows would be to judge the distance. I'm sure you won't be able to dodge it, since the first time it will be no where near you.
![Mr. Green :mrgreen:](https://forum.c-rpg.net/Smileys/default/icon_mrgreen.gif)
But at least, the 2nd one should be closer.
At the moment, the only way to know if you're shooting well at long distance, is when :
-you hear the thud sound, meaning you hit someone
-you see the ennemy archer that you were aiming to actually moving, as if dodging arrows.
When neither of this are possible, and you miss, you don't really know if the shot was too low or too high (hard to see the arrow). Only experience can help, and with the same bow. With the same heirloom.
So... why not. But i doubt any archers will take a 1 slot quiver with 2 flaming arrows in it. :S