Author Topic: Clanwars (How can we revive cRPG?)  (Read 3748 times)

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Offline Kalam

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Re: Clanwars (How can we revive cRPG?)
« Reply #45 on: August 02, 2015, 04:53:52 pm »
0
Don't mean to shatter your bubble but native has always had more players than cRPG.

I noticed cRPG when I first played Warband because they had the fullest servers, with 100ish people at prime time. Warband servers were not centralized, so it's hard to tell for sure without access to numbers, but I suspect that cRPG in it's heyday equaled Native during primetime, and beat Native out of primetime, in NA and AUS.

Offline Shemaforash

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Re: Clanwars (How can we revive cRPG?)
« Reply #46 on: August 02, 2015, 06:07:51 pm »
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I noticed cRPG when I first played Warband because they had the fullest servers, with 100ish people at prime time. Warband servers were not centralized, so it's hard to tell for sure without access to numbers, but I suspect that cRPG in it's heyday equaled Native during primetime, and beat Native out of primetime, in NA and AUS.

Might be true for NA as NA never had a big playerbase in native, AUS who cares lol. EU never.
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Offline woody

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Re: Clanwars (How can we revive cRPG?)
« Reply #47 on: August 02, 2015, 08:12:55 pm »
-1
Not sure more elitist stuff will help anyone.

I would favour the old level system and a TOTAL reset to make it maybe a little more attractive to new players.

I know this would get howls, maybe have a "hardcore" crpg where 30 lvl 38s with full looms people can fight each other forever in addition to a reset one.

Offline Alexander_TheGreat_

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Re: Clanwars (How can we revive cRPG?)
« Reply #48 on: August 02, 2015, 10:33:56 pm »
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You guys give me a bad taste in my mouth
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Offline Tristan_of_Erzoth

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Re: Clanwars (How can we revive cRPG?)
« Reply #49 on: August 02, 2015, 11:27:25 pm »
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A total reset would just make everyone left just quit lol.
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Offline Teeth

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Re: Clanwars (How can we revive cRPG?)
« Reply #50 on: August 02, 2015, 11:32:15 pm »
+3
Not sure more elitist stuff will help anyone.

I would favour the old level system and a TOTAL reset to make it maybe a little more attractive to new players.

I know this would get howls, maybe have a "hardcore" crpg where 30 lvl 38s with full looms people can fight each other forever in addition to a reset one.
The system now is the least grind intensive ever. What old system was more attractive to new players exactly?

Offline McKli_PL

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Re: Clanwars (How can we revive cRPG?)
« Reply #51 on: August 03, 2015, 02:49:00 am »
0
Not sure more elitist stuff will help anyone.

I would favour the old level system and a TOTAL reset to make it maybe a little more attractive to new players.

I know this would get howls, maybe have a "hardcore" crpg where 30 lvl 38s with full looms people can fight each other forever in addition to a reset one.
i totally disagree with you on this, it's better to focus with crpg policy on current player base than focusing on new players, why coz they will left anyway in a couple of weeks(its sad but true).

Offline Taser

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Re: Clanwars (How can we revive cRPG?)
« Reply #52 on: August 03, 2015, 02:57:41 am »
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The system now is the least grind intensive ever. What old system was more attractive to new players exactly?

This. I retired an alt and was at lvl 31 in less than an hour. It is not grind intensive in the least especially compared to how it used to be.
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Offline Oberyn

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Re: Clanwars (How can we revive cRPG?)
« Reply #53 on: August 03, 2015, 03:13:19 pm »
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This. I retired an alt and was at lvl 31 in less than an hour. It is not grind intensive in the least especially compared to how it used to be.

There's no such thing as peasanthood anymore, or it lasts maybe 15 minutes. Compared to the multi-day ordeal of ritual brutalization by higher level tincans that was cRPG throughout most of it's existence, it's easy as pie to "grind".
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Offline Grumpy_Nic

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Re: Clanwars (How can we revive cRPG?)
« Reply #54 on: August 03, 2015, 05:54:52 pm »
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There's no such thing as peasanthood anymore, or it lasts maybe 15 minutes. Compared to the multi-day ordeal of ritual brutalization by higher level tincans that was cRPG throughout most of it's existence, it's easy as pie to "grind".

For people who know and played this mod - yes. For newcomers - no.