That's where I tend to disagree now, Grumbs. I would have said before that Melee combat needed more focus but now I don't believe that anymore...
For us, the most important part of the game is the more involving and flexible, more demanding melee combat, best looked at en detail with a scalpel. For all those people you gonna need for money making, I doubt they look at it that detailed. Actually, I am pretty sure by now that they don't.
They see "Melee sword fighting, like what M&B did and Kingdom Come does too, right?" and are done with it. The combat system is a rather bad selling point honestly because when you have to explain a selling point for 10 minutes, you already lost half the customers after the first 2 minutes in
My suggestion: Mass-PVP Multiplayer, huge maps, persistent game modes like Stronghold, shit ton of gear and customization. Those are the points that Kingdom Come, Chivalry and M&B can't deliver.
They all have "melee", ofc not nearly as good as M:BG will have it, but that obviously doesn't sell.
I have another point which I hinted at in my post before, though. But it might be unfair since I dunno anything about the personal situations of the DonkeyCrew members but those have probably a big influence:
I had the impression that the campaign was badly prepared in advance. All the content seemed as it was created with a hot needle instead of having it already half-way done somewhere in the drawer as I would have expected it to be. At least the standard mandatory updates.
And I am not really criticizing here. I thought as well that the 360° combat would be the best way to go. I think more of it as a résumé, a conclusion.
It ain't over yet, there were a lot of projects which got funded in the last 2 days. But we, as supporters, have the luxury and time to already start thinking about it...