Author Topic: New Ranged WPF Penalty  (Read 309 times)

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Offline Mallets

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New Ranged WPF Penalty
« on: October 19, 2014, 10:06:14 pm »
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Can someone explain this to me:

Quote
San: Ranged weight penalty made percentage-based and is now applied before the PT/PD/HA penalties as 1.5x the melee penalty.
San: Dynamic weight threshold added. Changed from 10 to max(IF*2, strength/3 + 1) with a minimum of 6.

Basically, I'm wanting to know the max armor weight I can take before penalties set in.  The old formula was:

Effective armor weight = 2*head armor weight + body armor weight + leg armor weight + 4*hand armor weight - 10

Does this apply at all?

Offline Lt_Anders

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Re: New Ranged WPF Penalty
« Reply #1 on: October 19, 2014, 10:48:51 pm »
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No.

Also, we still have a PD/PT penalty...I thought...Oh wait yea it was nerfed.
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Offline Kaido

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Re: New Ranged WPF Penalty
« Reply #2 on: October 19, 2014, 10:51:00 pm »
+1
They nerfed archers in everything.Now it will take like 20 bodkins to kill any 30str hero and there are many out there. :lol: