Author Topic: New Warband DLC  (Read 2392 times)

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Offline Krex

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Re: New Warband DLC
« Reply #15 on: September 23, 2014, 06:08:17 pm »
0
One question, is that "DLC" gonna cost real moneyz like NW or is it a free upgrade to 1.161 like other patches ?
Reel moneyz.1.161 only adds some new options for modders(also those people developing the DLC).
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Offline gallonigher

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Re: New Warband DLC
« Reply #16 on: September 23, 2014, 06:51:31 pm »
+1
its crpg you dubasses
If you're going to insult someone, do it correctly.

Offline KaMiKaZe_JoE

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Re: New Warband DLC
« Reply #17 on: September 23, 2014, 07:00:48 pm »
+3
Oh yeah well I cant read.

My parents tried to teach me with alphabet soup but, as expected, I just threw my empty beers and screamed at them. I don't need that shit fucking soup in a grown man.
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Offline lombardsoup

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Re: New Warband DLC
« Reply #18 on: September 23, 2014, 07:25:45 pm »
0
Oh yeah well I cant read.

My parents tried to teach me with alphabet soup but, as expected, I just threw my empty beers and screamed at them. I don't need that shit fucking soup in a grown man.

The soup is never faulty.  The blame lies squarely on the drunk redneck invalid being taught

Offline Dionysus

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Re: New Warband DLC
« Reply #19 on: September 24, 2014, 11:04:03 am »
+2
The work on Brytenwalda has come to an end. But we have certainly not grown tired of working.
This is not the end but the beginning of a new project.

Some time ago we made a poll about an expansion to Brytenwalda.
Needless to say there was an overwhelming interest in a Viking expansion to Brytenwalda.

However, in the time that has gone our aspirations have grown bigger than a mere expansion.
We must apologize to those who looked forward to an expansion,
but at the same time we feel confident that the work we're doing will more than make up for it.

We have already for some time planned the next project, but nothing can be disclosed.
It's too early - and by that we mean nothing can be said at least until some time next year, or perhaps even later...
So please don't ask for information, as none will be given. Just know we're working to please fellow gamers as always  :) 


Brytenwalda Team

Some food for thought.

EDIT:
No [in response to claims that this team was developing a different game] :)

There are many speculations and good ideas in this thread.  :)
Brustwarzenlenny has a company, but it's not associated with our project.
Please hold tight; we're getting closer to an official announcement.
« Last Edit: September 24, 2014, 11:12:12 am by Dionysus »
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Offline Dooz

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Re: New Warband DLC
« Reply #20 on: September 25, 2014, 02:35:51 am »
0
Hell yeah, one of the best mods that existed now to be a presumably bigger better DLC. Viking era will probably be pretty cool too, even though I loved the timeframe and setting of Brytenwalda for what it was. Still very hyped for this though.
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Offline Tibe

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Re: New Warband DLC
« Reply #21 on: September 25, 2014, 06:29:39 am »
+1
Brytenwalda team? Really? But their taste in picking gamemechanics is absolute shit, which is why Brytenwalda isnt a very good mod. Their technicalskills seem adequate enough, it is a pretty mod with loads of content. Too bad their decisionmaking sucks balls.

Offline Dionysus

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Re: New Warband DLC
« Reply #22 on: September 25, 2014, 10:12:01 am »
+2
If I recall correctly, a lot of the mechanics (like stamina, blood-loss, etc.) could be turned off in a menu found by camping with your party.
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Offline Sparvico

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Re: New Warband DLC
« Reply #23 on: September 25, 2014, 10:16:23 am »
+2
If I recall correctly, a lot of the mechanics (like stamina, blood-loss, etc.) could be turned off in a menu found by camping with your party.

You do in fact recall correctly, but you see the european does not realize that freedom of choice is a thing, so the european does not think to look for such a menu.

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Offline Bittersteel

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Re: New Warband DLC
« Reply #24 on: September 25, 2014, 10:31:57 am »
0
You do in fact recall correctly, but you see the european does not realize that freedom of choice is a thing, so the european does not think to look for such a menu.

(click to show/hide)


haha

Offline Sparvico

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Re: New Warband DLC
« Reply #25 on: September 25, 2014, 10:41:00 am »
0

haha

Ah the pity laugh. How well I know thee.
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Offline Bittersteel

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Re: New Warband DLC
« Reply #26 on: September 25, 2014, 10:59:06 am »
0
Atleast you're my hero.

Offline Tibe

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Re: New Warband DLC
« Reply #27 on: September 26, 2014, 05:36:38 pm »
0
If I recall correctly, a lot of the mechanics (like stamina, blood-loss, etc.) could be turned off in a menu found by camping with your party.

Does it really make them any less shit? Still shows they got no taste. Heres the thing. I dont know what it was. Lazyness or just undecisiveness. They slapped asston of mods together and figured that the best way to make it all failproof is just letting players turn off parts of the game they didnt like. One might say "duh, this was so players can customize their own game the way they like it". Sure, could be. But all I read from this is: "We couldnt decide shit, so we slapped everything in there, let someone else choose". I dont know why I have such hate for it. Its an okayish mod for Warband. I quess whenever I play it, I sorta feel the overabundance of content, yet im not entertained at all, even with all the stuff I dont like turned off.

Offline Bittersteel

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Re: New Warband DLC
« Reply #28 on: September 26, 2014, 06:14:40 pm »
+1
How can you be bothered by a feature that you don't have to play with, a feature that you never have to see with a simple click? It let's player that like it more realistic have it on and players that don't have it off.  Stop giving a hoot son.