Author Topic: Suggestions for nerfing Horse Archers  (Read 3280 times)

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Offline _Tak_

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Re: Suggestions for nerfing Horse Archers
« Reply #15 on: September 12, 2014, 03:17:24 pm »
+1
nerfing HA but not Cav will mess up the balance and it will only end up making Cav more OP except mounted ranged. Mounted ranged is very much the only class that can counter Lancer/1H Cav beside foot ranged. HA is fine as it is , doesn't need a nerf or anything. people who is whining for HA nerf is definitely infantry class. nerfing a class because you don't like it is just retarded. In real life the power of the bow and the accuracy with which the Mongols could shoot it from horseback made them an almost unstoppable power during invasion of mongols. They owns literally everyone especially knights.

Firing high-powered composite bows from horseback. Not only were they fast-moving, but they could kill you from 100 yards away. That's tough to counter no matter how well-organized your forces are. HA are OP, they rode up, shot arrows at you then rode off. pick smaller units caught in the open and tear them to pieces

if you are going to nerf HA nerf all Cav as well otherwise its going to be a very unbalanced Cav game.
« Last Edit: September 12, 2014, 04:37:38 pm by _Tak_ »

Offline MURDERTRON

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Re: Suggestions for nerfing Horse Archers
« Reply #16 on: September 12, 2014, 03:53:27 pm »
0
nerfing HA but not Cav will mess up the balance and it will only end up making Cav more OP except mounted ranged. Mounted ranged is very much the only class that can counter Lancer/1H Cav beside foot ranged. HA is fine as it is , doesn't need a nerf or anything. people who is whining for HA nerf definitely infantry class. nerfing a class because you don't like it is just retarded. In real life the power of the bow and the accuracy with whihc the Mongols could shoot it from horseback made them an almost unstoppable power during invasion of mongols. They owns literally everyone especially knights.

Firing high-powered composite bows from horseback. Not only were they fast-moving, but they could kill you from 100 yards away. That's tough to counter no matter how well-organized your forces are. HA are OP, they rode up, shot arrows at you then rode off. pick smaller units caught in the open and tear them to pieces

if you are going to nerf HA nerf all Cav as well otherwise its going to be a very unbalanced Cav game.

Melee cav have already been nerfed into the ground.  Any further nerfs will just be considered a nerf to teamwork.
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Offline Admerius

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Re: Suggestions for nerfing Horse Archers
« Reply #17 on: September 12, 2014, 04:26:39 pm »
0
I think that nerfing is not the right way to go.

_Tak_ summarized it very well.

The biggest problem with HA is the Deathmatchy nature of Battle maps, the victory conditions favors HA/HX(not HT read: too low ammo)

HA is in fact nerfed too much as it is, even though I hate them and feel like going up against a D2 iron golem made by an ith sword... I still think that they are nerfed too hard.

A dedicated level 25 HA build should be able to ride by a stationary target and hit a head from 3 meter range at full speed using yumi with 95% accuracy. Now it feels like a shotgun... my current HA alt "Baka_no_jutsu" is currently lvl 30 and a yumi+3 HA from a steppe horse+0.

I would tweak battle map victory conditions... to something like this:

-When there are 3:00 left on map and if one side has three times as many players alive= victory for that team.

This should stop the delaying aspect of HA/HX which I find the worst part of their "OPness"
Sadly, this will kill one man end round heroics...
But will add realism: The last few players surrenders/retreats(read: "Fleeing in panic and oblivious to the world")

Oh and last note: Buff Cav, ALL cav... and decrease pike & board shield costs.

Offline Siiem

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Re: Suggestions for nerfing Horse Archers
« Reply #18 on: September 13, 2014, 12:07:08 am »
0
I find it funny, these threads still exist.

I imagine this is chadz.