Well, the stance used in Warband (and cRPG) can be used for thrusting, but the fact that it's being used solely as the thrusting animation is pretty silly.
The first position, Ochs ("ox"), essentially assumed by drawing the weapon up and to the "outside". The point may aim somewhat downward or upward but typically aimed at the opponent's face or throat. This was called Finestra or "window" in Italian schools.
Note the blade alignment by observing the angle of the cross, the blade is neither vertical nor horzontal but slightly diagonal, in fact, the natural position acheived by cutting upward. In this position note the short (back) edge aims not upward or downward but toward the fighter, while the thumb is under the blade, not on top of it.
The hilt is held just in front of beside or the head at temple level, but may be also held just above it. Also, the Ochs is not a "hanging point" or hanging guard position. The Ochs position, although not as stable as others, protects well, allows a direct threat with its straight thrust, turn to cut diagonally downward, or pull back to cut from underneath.
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loginHere's another interesting video on a similar topic:
Edit:
The swing animations for two-handed weapons are very straight forward and to the point, there's no specific or special footwork, and you're basically just swinging your weapon. Which is why the current stab animation is (and always has been) very awkward. I think it would make more sense for the sword to be held lower and closer to the body, with more control over the thrust and the blade itself.
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loginThat is yet another stance, but makes more sense than the current one in my opinion. I honestly don't expect it to get replaced, as that requires effort that nobody in this community wants to put forward. But, it is worth it to point it out, so that maybe the developers will take it into consideration for their upcoming game.