You don't always feel like carrying your team, especially since the bottom half of your entire team is not really doing much, other than semi-leeching. Ontop of that it's not really fun having the pressure of carrying an entire team every single round. I want to have fun while playing, and being forced into doing that every single round is not really a joy, because i know my team will lose if i don't. So sometimes you change it and just play like you want, finding small skirmishes.
That is entirely besides the point! My point is that someone gets rewarded for a playstyle that is a penalty for the rest of the team. Not about wether not not you "feel like carrying".
Neither is it about fun in this matter, even without valour you can skirmish around, but you will rewarded for your entire teams effort, not your solo hunting along the maps edges. You are in no way being forced to defend or attack when valour would be removed.
The only thing that would change is that the individual skirmishing player wont be rewarded for being detrimental to the overal performance of the team. Valour wont safe your ass when you are picking up noobs on the castle walls without paying attention to your objective.
Ontop of that it's not really fun having the pressure of carrying an entire team every single round
this comment is silly - it isnt about the individual wants and needs of a player, it is in this case about the game mose Siege and some systems that are in place that are, imo, detrimental to the overall approach that players take to the gamemode with the current system that is in place.
Since when do you carry on siege?