Author Topic: Urgent hotfix patch needed to save siege  (Read 570 times)

0 Members and 1 Guest are viewing this topic.

Offline Daunt_Flockula

  • Marshall
  • ********
  • Renown: 870
  • Infamy: 71
  • cRPG Player Sir Black Rook
  • Step aside peasants!
    • View Profile
  • Faction: Pixel Paladins
  • Game nicks: Cock_Blockula Kunt_Blockula Daunt_Flockula
Urgent hotfix patch needed to save siege
« on: June 08, 2014, 05:31:09 pm »
+9
I know how long and hard work it takes to come up with a patch, but it is downright urgent to address the issues below or siege will definitely die.

1- Defender countdown timer is broken. It is not automatically modified anymore to suit the number of players. There is a visible countdown, which ends only to keep defenders waiting more. Defender numbers are diminished too quickly and remain so for a very long time.

2- It is great that some old maps made a comeback and some new ones were designed. There is this one map though (I am so sorry that I failed to screen it, but I think the descriptions will suffice). A desert map with a courtyard (the flag in the middle) and a very high balcony above it. Here, the spawn points are simply fucked up (sorry, no other way of putting it). Defenders keep spawning in that balcony and have no choice other than suicide. I even spawned inside the wall textures once. Looks like that map wasn't even tested and spawn points were just arbitrarily thrown around.

I realize that the second issue is entirely about scene editing, yet the countdown timer problem requires an urgent hotfix. For the last few days, I, probably the biggest siege enthusiast out there, have been constantly leaving after fooling around for several minutes. Please just release small hotfix for this issue dear devs.

Offline Rico

  • King
  • **********
  • Renown: 1021
  • Infamy: 158
  • cRPG Player
    • View Profile
  • Game nicks: Rico, Mila
Re: Urgent hotfix patch needed to save siege
« Reply #1 on: June 08, 2014, 05:35:04 pm »
0
Quote
1- Defender countdown timer is broken. It is not automatically modified anymore to suit the number of players. There is a visible countdown, which ends only to keep defenders waiting more. Defender numbers are diminished too quickly and remain so for a very long time.
As far as I know, the dynamic spawn times were only for Conquest, not for normal Siege maps. In this sense, the current state represents a fix, not a bug. But I agree that dynamic spawn times for defenders might be better also for normal Siege maps.
Streaming cRPG, Supreme Commander and Age of Empires II on YouTube: https://www.youtube.com/c/HeavenTV

Offline Daunt_Flockula

  • Marshall
  • ********
  • Renown: 870
  • Infamy: 71
  • cRPG Player Sir Black Rook
  • Step aside peasants!
    • View Profile
  • Faction: Pixel Paladins
  • Game nicks: Cock_Blockula Kunt_Blockula Daunt_Flockula
Re: Urgent hotfix patch needed to save siege
« Reply #2 on: June 08, 2014, 05:36:45 pm »
+2
I am pretty sure that spawn timers were dynamic for ordinary siege for a long time before conquest returned. I am not sure with which patch that started though. All I know is that it got broken with this patch.

Offline kwhy

  • Earl
  • ******
  • Renown: 302
  • Infamy: 5
  • cRPG Player
  • trash
    • View Profile
  • Game nicks: ted_the_garbage_man, missANGY, missBENDaKNEE, missAGAIN, Moove, Fallback, LLpewJ, Lets_ride_bikes
Re: Urgent hotfix patch needed to save siege
« Reply #3 on: June 09, 2014, 12:06:30 am »
+2
I can confirm that the the dynamic timers really helped on NA2 when it had low population.  Once the servers filled up then the defense spawn times would jump back up, but on low popultions you get a pretty fast spawn.

This new patch has reverted it back to like it was before (maybe even worse) making it nearly impossible to defend on some large maps with low player counts.

plz fix or consider changing it back before siege is totally gone.
visitors can't see pics , please register or login

Offline Rico

  • King
  • **********
  • Renown: 1021
  • Infamy: 158
  • cRPG Player
    • View Profile
  • Game nicks: Rico, Mila
Re: Urgent hotfix patch needed to save siege
« Reply #4 on: June 11, 2014, 10:29:42 pm »
0
I wouldn't say this round was amazingly well played by the attacker team. Yet defenders lost after 3 minutes:

(click to show/hide)
Streaming cRPG, Supreme Commander and Age of Empires II on YouTube: https://www.youtube.com/c/HeavenTV

Offline Aprikose

  • Count
  • *****
  • Renown: 173
  • Infamy: 68
  • cRPG Player Sir Black Knight
    • View Profile
  • Faction: JugendFeuerwehr
  • Game nicks: Great Bascinet!
Re: Urgent hotfix patch needed to save siege
« Reply #5 on: June 11, 2014, 10:32:49 pm »
+1
2- It is great that some old maps made a comeback and some new ones were designed. There is this one map though (I am so sorry that I failed to screen it, but I think the descriptions will suffice). A desert map with a courtyard (the flag in the middle) and a very high balcony above it. Here, the spawn points are simply fucked up (sorry, no other way of putting it). Defenders keep spawning in that balcony and have no choice other than suicide. I even spawned inside the wall textures once. Looks like that map wasn't even tested and spawn points were just arbitrarily thrown around.
http://forum.melee.org/scene-editing/remove-or-fix-this-map/
click it!visitors can't see pics , please register or login

Offline vipere

  • Marshall
  • ********
  • Renown: 793
  • Infamy: 73
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Byzantium
  • Game nicks: Lunasa
Re: Urgent hotfix patch needed to save siege
« Reply #6 on: June 11, 2014, 10:35:41 pm »
+1
The bugged map (spawns on roofs) is Al-Khal

Offline korppis

  • Earl
  • ******
  • Renown: 404
  • Infamy: 51
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Ninja
Re: Urgent hotfix patch needed to save siege
« Reply #7 on: June 28, 2014, 12:04:14 pm »
+1
Bump!

Please fix siege respawn timer. It's impossible to defend most maps when the server has low population.  :(