Idea to make respecs less punitive for low level players.
At the moment a player loses 50% experience when respeccing. This is pretty harsh for (new) people >30 because often times they want to change their playstyle or made a mistake in their build.
Suggestion: as level increases, experience lost increases, based on a multiplier from the player's level. I suggest a 1.5x multiplier except for level 30 and above, where it will default to 50%.
player level * 1.5
Example:
Level 2 - 3% exp loss
Level 3 - 4.5% exp loss
Level 4 - 6% exp loss
Level 5 - 7.5% exp loss
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Level 15 - 22.5% exp loss
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Level 20 - 30% exp loss
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Level 25 - 37.5% exp loss
Level 26 - 39% exp loss
Level 27 - 40.5% exp loss
Level 28 - 42% exp loss
Level 29 - 43.5% exp loss
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Level 30+ - 50% exp loss
Respeccing is a big deal for new players when it really shouldn't be. Less expensive respecs for players below 30 isn't harming anyone while making it much easier for new players to adjust and adapt.