Poll

Your thoughts on 'VIP Mode' gametype... (plz skim post, TLDR: CS VIP mode)

I think it would be awesome.
I think it would be fun at first and flame out. (Siege)
I think it would be a turd.

Author Topic: POLL - Gametype/RP discussion  (Read 387 times)

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Offline kooktar

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POLL - Gametype/RP discussion
« on: May 28, 2014, 08:56:19 pm »
+3
Hello all,

I don't post much on the forums but I do browse them when at work, so another slow day I figured I would post about a gametype idea I had and the community's response to it.

So you may or may have not noticed myself playing as 'Ser_Kook_Kings_Champion' and a friend playing as 'The_God_King' here recently. It's sort of a self developed role play element we sometimes use in cRPG, where the king is a leader but weak in combat (using the walk and wielding a dagger), and I play the role as his bodyguard. Pretty fun to focus on purely defending another player with your life (kinda against the mainstream of solo KDR). Anyways one night we were able to ad hoc like ten folks to 'follow' the 'God King' in his quest against the enemy faction. We RP walked around the map and stayed near the king protecting him, enraging the enemy and making them want to kill the king so badly they would ignore other players on the team. I believe one chaos archer was able to headshot snipe him as he was surrounded by plated guards who then typed in chat 'Fuck your king.' I'm sure this brought this player much joy and glory and I applaud him.

So anyways based on the old CS VIP mode, where the VIP would get a pistol and some extra armor and the team would have to escort him across the map, this could possibly be implemented into cRPG. Different variants off the top of my head would be as follows:

1) Both teams have a King, winning team kills enemy king or last man standing.
    -Similar to battle today last man standing, or optionally assassinate the king. Would bring in the element of do we go defense heavy, or offense heavy. Should we send out some solo guys in attempts to suicide bomb the king. A lot of strategy whether the king presses in as one clump of army or if forces are split.

2) One team has the VIP, and can either defend for a time limit or have to escort the king from an outskirting village to the castle gates with raiders attempting to kill him in the process.
    -More close to the CS ruleset

3) A mix of 1 and 2, teams can either win by destroying the other team (present day battle) or optionally allowing the king to enter the enemy's starting area.
    -Would allow the players to optionally focus on pressing their king into the enemys zone, and if it fails could go full out to force a battle-esque last man standing victory, lots of strategy in managing map position of the king and players who are skirmishing verse defending the king.

The king should be vulnerable, Rich Robes and a crown etc, similar to the viscount. An ability to do damage(dagger) and move slowly (he is a king of course he will RP walk around). But other than chambering no blocking (to prevent pros from soloing the enemy team as the king, must rely on the team to protect him)

TLDR: Counter strike VIP mode

Community thawts? If anyone has any additional ideas related to mechanics and or possible rules to this mode, or just general feedback please feel free respond with your ideas. Hopefully this can be seen by an authoritative figure soonish.

edits: added option 3
« Last Edit: May 28, 2014, 10:35:58 pm by kooktar »
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Offline kooktar

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Re: POLL - Gametype/RP discussion
« Reply #1 on: May 28, 2014, 08:57:20 pm »
+1
Also shout outs to fellow role players I have encountered.

Lady Dunsparrow, and the other mud bloods whom I have shit talked.
"It has become appallingly obvious that our technology has exceeded our humanity." - Albert Einstein

Offline Johammeth

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Re: POLL - Gametype/RP discussion
« Reply #2 on: May 28, 2014, 09:07:44 pm »
+2


TLDR: Counter strike VIP mode


You have offended the Quake Team Fortress gods, prepare to be spawn-spammed with MIRV grenades.
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Offline kooktar

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Re: POLL - Gametype/RP discussion
« Reply #3 on: May 28, 2014, 09:13:58 pm »
+1
Lord Tydeus, Breaker of Games, and Ruiner of Animations.

I'm not sure of who is apart of the NA_Event hive-mind for creating events but this may also be an entertaining option for this server.

What are the limitations of the customizations you can apply to the base game, as a programmer myself, a lot of the 'pieces' seem to be built already. Rage ball for example can detect when the ball crosses the goal threshold, and the flags that rise and lower can detect when players are in proximity. Could attributes be applied to player objects to say if one is 'KING = TRUE' game over if he is within the start zone of the enemy team?

Also during strategus player inventory lists are loaded based off the strat army and not the player, would equipment lists and/or stats be applied to a single player (using commander status as some sort of object value to a specific person).

I'm curious to the feasability and ease of implimentation, but from an outsider it appears most of the logic already exists to support a mode like this with ease.
« Last Edit: May 28, 2014, 10:32:47 pm by kooktar »
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Offline Kalam

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Re: POLL - Gametype/RP discussion
« Reply #4 on: May 28, 2014, 10:16:05 pm »
+2
I like it, though I'd personally prefer a sceptre with blocking capability for a regicide game mode. We saw something like this years ago when archers were laser machinecannon wielders, and each team would try to take out the enemy team's best archer. It's a fun game mode, I think.

P.S: Nobility bleed just as easily, if not more easily due to genetic weaknesses that are the result of years of in-breeding.