Poll

Should HA's be nerfed

Yes
4 (36.4%)
Ban them all
2 (18.2%)
Delete the class
5 (45.5%)

Total Members Voted: 10

Voting closed: June 09, 2014, 01:58:08 am

Author Topic: Nerf Base Accuracy for HA  (Read 850 times)

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Offline JasonPastman

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Nerf Base Accuracy for HA
« on: May 27, 2014, 09:42:36 am »
+2
Nerf base accuracy for HA.
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Offline San

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Re: Nerf Base Accuracy for HA
« Reply #1 on: May 27, 2014, 08:41:09 pm »
0
It will make it more difficult to shoot infantry. Is this the intended result for this change?

Offline Mr.K.

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Re: Nerf Base Accuracy for HA
« Reply #2 on: May 28, 2014, 03:21:30 pm »
-1
The base accuracy is already quite low. Afaik I lose 40wpf in archery by having 4 HA skill. And I wear medium armor which loses a few points as well. This makes me useless on foot and at long ranges compared to other archers. Nerfing the accuracy even more wouldn't fix the actual problems with the class. My "tactic" as a horse archer is already just randomly spamming arrows at everything that moves, accuracy plays almost no role in this.

Here's a comparison picture of a 15/24 HA build with zero to four HA skill. You can see how much more accurate the 0HA is than 4HA. http://oi60.tinypic.com/wrhq4x.jpg
« Last Edit: May 28, 2014, 03:29:46 pm by Mr.K. »

Offline JasonPastman

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Re: Nerf Base Accuracy for HA
« Reply #3 on: June 02, 2014, 01:47:21 am »
+9
This screenshot clearly proves otherwise.
(click to show/hide)
« Last Edit: June 02, 2014, 04:30:06 am by JasonPastman »
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Offline WITCHCRAFT

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Re: Nerf Base Accuracy for HA
« Reply #4 on: June 02, 2014, 04:34:18 am »
0
This screenshot clearly proves otherwise.
(click to show/hide)

That map is just really good for HA. Other maps are a lot harder for them.
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irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline JasonPastman

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Re: Nerf Base Accuracy for HA
« Reply #5 on: June 02, 2014, 05:22:59 am »
+1
And I saw this at the local C-RPG post office.

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Something needs to be done.
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Offline San

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Re: Nerf Base Accuracy for HA
« Reply #6 on: June 02, 2014, 05:33:46 am »
+1
Some throwers tried to reap on the bounty, but failed.

(click to show/hide)

Anyways, even if their reticules were 2x or 3x larger than they currently are, that still wouldn't prevent them from shooting down other horses easily. It should be easier to chase them, but chasing other horses isn't handled very well in this game in general.

Offline Konrax

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Re: Nerf Base Accuracy for HA
« Reply #7 on: June 02, 2014, 05:21:50 pm »
0
In history the counter for HA was other range, mainly archers and skirmishers.

People with range need to pick out HA early on instead of aiming for 2h heroes all the time.

Offline JasonPastman

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Re: Nerf Base Accuracy for HA
« Reply #8 on: June 05, 2014, 01:56:54 pm »
0
This

Low CoF is good because it puts power in the hands of the player, it pushes the skill ceiling higher. CoF is pure RNG and is a bad way of simulating imperfect accuracy. But we can't implement something better.

In my opinion the good way of reducing accuracy is to nerf missile speed, and increase the timing constraint. Right now projectiles fly much too fast, hence very little leading is required. Making arrows slower would punish bad archery and reward good archery. Additionally, a bow can be held fully drawn for much too long without losing significant power and accuracy. Making the time window shorter would introduce an element of timing similar to hold breath mechanics in traditional FPS. That would increase the player skill requirement for using a bow.
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Offline Khako

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Re: Nerf Base Accuracy for HA
« Reply #9 on: June 07, 2014, 10:56:13 pm »
0
It's hard to hit most of them when other cav are riding you down. I think most people just get annoyed since HAs play pretty passive until people are dead and then have to watch the inevitable nonsense of the one HA vs melee.
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