Poll

Should the ballista gets implemented on Strategus?

Yes
No

Author Topic: Implementing the ballista to Strategus.  (Read 730 times)

0 Members and 1 Guest are viewing this topic.

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Implementing the ballista to Strategus.
« on: April 05, 2014, 08:00:59 am »
+7
I`ve always been annoyed by the fact that siege towers, healing tents and catapults, can get "killed" from simple arrows, but now that fips brought the ballista to c-rpg, IMO all arrows should do 0 damage to siege equipment, and implement the ballista to Strategus

12 to 15 materials to build it
4 ballistas max, 2 on each team, or 3 for defenders 1 for attackers.


Discuss please.
visitors can't see pics , please register or login

Offline Algarn

  • King
  • **********
  • Renown: 1230
  • Infamy: 268
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Algarn, Jorick
Re: Implementing the ballista to Strategus.
« Reply #1 on: April 05, 2014, 09:34:10 am »
+1
Ballista and fire arrows please

Offline Izatopia

  • Baron
  • ****
  • Renown: 99
  • Infamy: 39
  • cRPG Player Sir White Knight
    • View Profile
Re: Implementing the ballista to Strategus.
« Reply #2 on: April 05, 2014, 03:26:19 pm »
+1
i know the greek have been perm fucked (banned) but u have some very good ideas keep it up my hairy friend

Offline Algarn

  • King
  • **********
  • Renown: 1230
  • Infamy: 268
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Algarn, Jorick
Re: Implementing the ballista to Strategus.
« Reply #3 on: April 05, 2014, 03:38:59 pm »
+2
imo, ballista should be implemented by the way of constructions sites, take a cs, and drop on it 10 construction material to make it become a ballista. But as devs won't see my proposal, it becomes useless.

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: Implementing the ballista to Strategus.
« Reply #4 on: April 05, 2014, 03:40:54 pm »
0
12 to 15 materials to build it
4 ballistas max, 2 on each team, or 3 for defenders 1 for attackers.
visitors can't see pics , please register or login

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Implementing the ballista to Strategus.
« Reply #5 on: April 05, 2014, 08:46:19 pm »
+1
I`ve always been annoyed by the fact that siege towers, healing tents and catapults, can get "killed" from simple arrows, but now that fips brought the ballista to c-rpg, IMO all arrows should do 0 damage to siege equipment, and implement the ballista to Strategus

12 to 15 materials to build it
4 ballistas max, 2 on each team, or 3 for defenders 1 for attackers.


Discuss please.
FIPS brought the ballista?

Digga, he just added it to the siege maps. Ozin was the one who made the ballista.

But +99999999 to it. Ballista is badass, it's fun to use and brings a whole another tactical level and ALSO means we can finally get rid of the catapults being destroyed in 1 minute by arrows.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Corsair831

  • King
  • **********
  • Renown: 1168
  • Infamy: 616
  • cRPG Player
    • View Profile
Re: Implementing the ballista to Strategus.
« Reply #6 on: April 05, 2014, 08:53:21 pm »
-1
yay, make catapults/ forward spawns/ siege towers even easier to kill than they already are! yayyy!
I 10/10'd cRPG on moddb.com!

Do your bit for our community and write a 10/10 review for cRPG on http://www.moddb.com/mods/crpg !

Offline sefa66

  • Peasant
  • *
  • Renown: 9
  • Infamy: 2
  • cRPG Player
    • View Profile
  • Game nicks: Sefa_Cav-Sefa
Re: Implementing the ballista to Strategus.
« Reply #7 on: April 05, 2014, 09:19:23 pm »
0
I was thinkin about this, pretty good idea imo
visitors can't see pics , please register or login

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Implementing the ballista to Strategus.
« Reply #8 on: April 05, 2014, 09:28:00 pm »
+1
If it can be deployed as efficiently from defense or attack side, its good.

If its (from a gameplay aspect) way more powerful on defense (I think thats automatically the case) it will need to be properly balanced with the rest of the game (the cost and damage output on siege engines must be checked).

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: Implementing the ballista to Strategus.
« Reply #9 on: April 08, 2014, 12:19:39 pm »
0
daw
visitors can't see pics , please register or login

Offline phnxhdsn

  • Earl
  • ******
  • Renown: 355
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Faction: Byzantium / Vanguard / DMG
  • Game nicks: Phoenix, Mangudai
Re: Implementing the ballista to Strategus.
« Reply #10 on: April 08, 2014, 02:02:16 pm »
0
I'd still love even more upgradeable Castles/Villages/towns Where you can upgrade the strength of your walls, etc, etc. This could even work with ballistas :)
visitors can't see pics , please register or login

Offline dreadnok

  • Marshall
  • ********
  • Renown: 838
  • Infamy: 562
  • cRPG Player
  • fuck these jerkoff kids
    • View Profile
  • Faction: KBW<MB<SoW
  • Game nicks: Gorp_The_Gorger
Re: Implementing the ballista to Strategus.
« Reply #11 on: April 08, 2014, 02:30:55 pm »
0
Ya throw more ranged shit in
visitors can't see pics , please register or login