Can some give me one good reason why horse archers are even in C-Rpg? No one likes them besides the people who play them. They might have been in the time period, but it is not worth having in this mod.
Can you give me one good reason why (insert class here) are even in C-RPG? No one likes them besides the people who play them. They might have been in the time period, but it is not worth having in this mod.
Why aren't they worth having in the mod? I don't think HA are ever going to be removed. Do you think there is a chance of that happening?
C-RPG is a game that requires teamwork and a good balance of classes to win. Each class has strengths and weaknesses. Mounted ranged classes are weak against other ranged classes, people w/ shields, etc., so having a ranged character or protecting other ranged players is an effective method of dealing w/ ranged cav.
In addition, strictly melee characters can use things like stakes to deter cav in general, and an overall spatial awareness and conscientious use of terrain, high ground, structures and other obstacles can be used to protect yourself from, or to surprise enemy cav.
Everyone has certain classes they don't like to deal with. I personally have trouble against people who use crushthrough (long maul, great maul) and knockdown weapons. It's bullshit how they ignore my shield, or get 3 hits for the price of one, but I think I have accepted that as part of the game.
Finally, I would add that I think HA and HX's ability to delay and kite has been addressed by the devs, and nerfed since flags deploy much more quickly now.