Poll

?

Yes, iron flesh as requirement for armour
10 (23.8%)
No, str is fine
16 (38.1%)
No, str is fine but requirements need to increase
9 (21.4%)
No, I love 1h cav and think they dont need extra penalties
2 (4.8%)
Where do I apply for PK?
5 (11.9%)

Total Members Voted: 41

Author Topic: Iron Flesh becoming a "skill"  (Read 879 times)

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Offline owens

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Iron Flesh becoming a "skill"
« on: February 05, 2014, 11:49:26 am »
-9
At the moment iron flesh is simply extra hit points



What if Armours had an Iron flesh requirement as opposed to str? The highest tier plate armours might have only 5 or 6 (15 or 18 str) requirement but in light of the most recent heavy armour buff these values seem fair to me. This will reduce the number of min maxed 21/21 and 27/15 style builds. I admit myself I usually run only 5 Iron flesh but I don't think allowing access to a potential 64 body armour to a 0If 12str build is fair or logical (9 or 10 ath!!).

TLDR To decrease heavy armour on ath, 1h cav and min maxed builds iron flesh becomes a requirement for armour

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Plz stop posting.

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« Last Edit: February 06, 2014, 08:23:21 am by owens »
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Offline Tzar

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Re: Iron Flesh becoming a "skill"
« Reply #1 on: February 05, 2014, 12:11:31 pm »
+2
Plz stop posting.

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Offline Rebelyell

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Re: Iron Flesh becoming a "skill"
« Reply #2 on: February 05, 2014, 05:06:51 pm »
0
NA*2=AUS

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Offline Tyr_

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Re: Iron Flesh becoming a "skill"
« Reply #3 on: February 05, 2014, 05:16:18 pm »
+4
I'd be glad to see iron flesh becoming like shield skill, not giving extra HP but improving the effectivity of armor, like reducing the effective weight of the armor (moving faster) and maybe giving more protection aswell.
« Last Edit: February 05, 2014, 06:24:38 pm by Tyr_ »
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Offline Rebelyell

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Re: Iron Flesh becoming a "skill"
« Reply #4 on: February 05, 2014, 05:19:15 pm »
0
there are peps with 15 if out there
that may be hard to balance but with proper cap... who knows
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Offline NJ_Legion_Icedtea

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Re: Iron Flesh becoming a "skill"
« Reply #5 on: February 05, 2014, 06:47:31 pm »
0
I do have to say I think IF is actually a skill many forget about (including myself) but it can actually do a pretty good job, those extra hitpoints can save your life.

Offline Byrdi

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Re: Iron Flesh becoming a "skill"
« Reply #6 on: February 05, 2014, 09:55:27 pm »
+2
I'd be glad to see iron flesh becoming like shield skill, not giving extra HP but improving the effectivity of armor, like reducing the effective weight of the armor (moving faster) and maybe giving more protection aswell.

I think IF's 2 health points is hardcoded. So they cannot remove it without forcing WSE2 (if that even makes it possible).

@OP: Like the idea, but since it would be a massive nerf to agility based builds, who rarely cannot afford extra IF because you need to spend to ability point per 3 atribute points to reach the full potention (1 for Ath and 1 for WM) while you only need to spend 1 point on PS for STR builds, we would need to compensate by nerfing STR builds.

If this suggestion should be fair in any way, then we would have to force a certain WM skill or (effective) wpf as requirement for weapons.

But I fear that this would only lead to more min maxing and focus on "balanced builds" and boring similar generic builds.

Offline Kadeth

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Re: Iron Flesh becoming a "skill"
« Reply #7 on: February 06, 2014, 09:14:46 am »
+1
Plz stop posting.

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Offline Kafein

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Re: Iron Flesh becoming a "skill"
« Reply #8 on: February 06, 2014, 11:43:03 am »
+1
Iron Flesh is already a very important skill.

This would be fair if Iron Flesh only offered 1HP instead of two, or if at least STR did not give free HP for no reason.

Offline Macropus

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Re: Iron Flesh becoming a "skill"
« Reply #9 on: February 06, 2014, 05:08:47 pm »
0
The OP suggests to restrict something that shouldn't even be restricted.
Agi build with heavy armour is pretty much worthless setup anyway, why would you try to nerf it?

I've been playing with 30 agi for quite a long time (got to 34 lvl with that build) and I often noticed my Black lamellar vest (9.1kg) was too heavy for me.
« Last Edit: February 06, 2014, 05:12:28 pm by Macropus »

Offline Sniger

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Re: Iron Flesh becoming a "skill"
« Reply #10 on: February 08, 2014, 01:52:40 am »
0
being a brute (iron flesh) isn't a skill you can gain, its the way you are born, the way you are build no? IRL not everyone can become like Arnold (despite what they may think themselves)

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Re: Iron Flesh becoming a "skill"
« Reply #11 on: February 08, 2014, 01:54:07 am »
-1
Owens, stop toking.
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Offline owens

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Re: Iron Flesh becoming a "skill"
« Reply #12 on: February 08, 2014, 02:17:08 am »
0
Can i please have explanations of opinions. Thanks
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PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.