Author Topic: Helmets weird bug *suggestion*  (Read 293 times)

0 Members and 1 Guest are viewing this topic.

Offline musketer

  • Count
  • *****
  • Renown: 213
  • Infamy: 120
  • cRPG Player Sir Black Pawn
    • View Profile
Helmets weird bug *suggestion*
« on: January 08, 2014, 03:43:56 pm »
+4
I wanna suggest this because some of the helmets look very awful in the part of the neck when you move or fight or go left or right sides, your neck is shown and can be seen and it looks really weird and very unrealistic, so in my opinion this is a bug that should be fixed if it is possible.


This is what I mean:

(click to show/hide)


And if I'm not mistaken these are the helmets that have this issue, if there are more post them in this thread:

(click to show/hide)

No idea if it can be fixed though.

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Helmets weird bug *suggestion*
« Reply #1 on: January 08, 2014, 05:38:36 pm »
+4
It can be "fixed" if those helmets are remodeled/rigged. Not something I can do at the moment, but it is something that bugs me as well. It bugs me as much as the deformations of some of the armors during some animations, and it's basically the same problem.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Sagar

  • Earl
  • ******
  • Renown: 463
  • Infamy: 279
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Bogumili
  • Game nicks: Sagar
  • IRC nick: Sagar
Re: Helmets weird bug *suggestion*
« Reply #2 on: January 08, 2014, 05:48:42 pm »
+1
As I can remember, in mod 1429 La Guerre de Cent Ans (that mod have really nice weapons and armors)
http://forums.taleworlds.com/index.php/topic,218355.0.html

They make conical ending on helmets (where is neck) so it fits well on armor.