Poll

do u whana see such system in public servers?

Yes.
8 (27.6%)
Nope.
8 (27.6%)
Fuck u damn gay with ure stupid sugestions.
8 (27.6%)
I love u and ure great sugestions.
1 (3.4%)
U sux
4 (13.8%)

Total Members Voted: 29

Author Topic: New exp\gold earning system  (Read 862 times)

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Offline Pandor_Archer

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New exp\gold earning system
« on: December 07, 2013, 08:39:35 pm »
-8
I sugest to make WOTR exp and gold earning system. I know that game isnt really good compared with cRPG, but reward system way better.
1: ure gold\exp per round depends from ure score.
2: ure earned score doubled if u won the round
3: ure earned score doubled if u lost, but got valour.
4: ure earned score tripled if u won and got valour.
5: and ofc score system need to be changed.
Score system:
1: damage - 10 damage = 1 score point
2: Instakill - if u killed someone with one hit\shoot u get extra points (for example 5) so it will be 6 if he got 60hp + 5 for insta kill.
3: succesfull chamber (for example 2 extra points) so it will be 3 if u deal 30 damage + 2 for chamber.
4: Headstrike/shoot 3 extra points, so it will be 5 (if u deal 50 damage) + 3 for hs.
5: longshot (there is shot distance in native, so i think it wont be hard to do it here) 50+ shot distance will give extra 2 points for every 50 points of distance. So it will be 5 ( if u dealed 50 damage) + 4 if it was 100 distance shot.
6: kick 2 extra points.
7: finish hit 3 extra points, so it will be damage 4 if u dealed 40damage + 3 for lasthit.
8: horse damage - if u deal 20 damage to a horse (only with rider) u get one point.
9: first blood - 10 extra points
10: killing spree, if u kill 3 enemy in a row u got +4 extra points and + 2 for each next untill 5 kills in a row, after it u will gain 5 extra points and + 4 for each next untill u killed 10, after u get 10 extra points and 8 for each next u killed.
11: last survivor if u stay alone after round end, ure earned exp doubled, so it will be x4 (for victory + last survivor+valour(if u deserved it))

Ofc there will be questions, how can i earn exp and gold if im low lvl? answer is simple - score scale with lvl difference. For example if u level 15 kill lvl 35 u will gain score that u earn from him x4 so it will be 4 for damage + 3 finish hit = 7 = 28.

The numbers is just examples, ofc it needs to be balanced.

This system will prevent leeching.

This sytem will reward skilled players.

To avoid abuse, disable victory, valour, last survivor bonuses at servers lower than 10 players.

Sorry for my bad english.

Offline Templar_Steevee

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Re: New exp\gold earning system
« Reply #1 on: December 08, 2013, 01:30:20 pm »
+2
Voted no.
Why?
Don't you think about lvling up? After retirement you can do shit to other players, so you won't get xp and hi lvl will be buffed a lot by this.

I know that there are very few new players, but this community should help them, and your suggestion will make this game for new players even worse (ATM C-rpg is as friendly as a hungry grizzly bear)

7. will make ppl even more kill greedy


Archer forever :D

Offline Pandor_Archer

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Re: New exp\gold earning system
« Reply #2 on: December 08, 2013, 02:37:39 pm »
-1
Voted no.
Why?
Don't you think about lvling up? After retirement you can do shit to other players, so you won't get xp and hi lvl will be buffed a lot by this.

I know that there are very few new players, but this community should help them, and your suggestion will make this game for new players even worse (ATM C-rpg is as friendly as a hungry grizzly bear)

7. will make ppl even more kill greedy
i think, u dont read all the text, otherway u would see this - Ofc there will be questions, how can i earn exp and gold if im low lvl? answer is simple - score scale with lvl difference. For example if u level 15 kill lvl 35 u will gain score that u earn from him x4 so it will be 4 for damage + 3 finish hit = 7 = 28.

And, did i said that this system is perfect? or totaly ready? no i didnt.
Its needs to be devoloped.
we can solve this problem with old x1 thicks per min + score...
or maybe some otherways.

Offline Pandor_Archer

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Re: New exp\gold earning system
« Reply #3 on: December 08, 2013, 02:40:40 pm »
-1
7. will make ppl even more kill greedy
Main score u get is damage, as u can see u dont get much for last hit...

Offline Ubereem

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Re: New exp\gold earning system
« Reply #4 on: December 08, 2013, 05:16:22 pm »
+1
How about a formation/location based xp/gold system?

Example: Shield walls, archer clusters, inf/cav formations. Maybe locations on castle walls next to ladders or gate switches grant you xp, either by your team holding the gate open/closed or merely standing in these hot zones. Strategic points on any given map must be held to gain xp. The more points your team owns the more gold/xp you get. This would also allow you to make the rounds as long as you'd like. 
Jackson And No Bank

Offline Varadin

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Re: New exp\gold earning system
« Reply #5 on: December 08, 2013, 05:32:12 pm »
0
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Offline Pandor_Archer

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Re: New exp\gold earning system
« Reply #6 on: December 08, 2013, 06:13:31 pm »
0
How about a formation/location based xp/gold system?

Example: Shield walls, archer clusters, inf/cav formations. Maybe locations on castle walls next to ladders or gate switches grant you xp, either by your team holding the gate open/closed or merely standing in these hot zones. Strategic points on any given map must be held to gain xp. The more points your team owns the more gold/xp you get. This would also allow you to make the rounds as long as you'd like.
i like ure idea.

Offline Pandor_Archer

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Re: New exp\gold earning system
« Reply #7 on: December 08, 2013, 06:19:38 pm »
0
Anyhow the system we have nowdays is trash, lots off leechers that just go and die fast, then afking till round ends, etc. Isnt it unfair that noobs who did nothing for victory gets the same exp\gold as good players who did alot to win the round?

Offline Kafein

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Re: New exp\gold earning system
« Reply #8 on: December 09, 2013, 12:41:15 am »
0
That sounds pretty interesting!

An automatic system rewarding static players doesn't sound like a good idea to me. Being strategically effective, even in siege, requires much mobility, and such a system would punish that.

Offline Neil_Patrick_Harris

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Re: New exp\gold earning system
« Reply #9 on: December 11, 2013, 01:32:46 am »
+1
This isn't a terrible idea, but it would make life harder the for the few new players we have.

I voted Yes because I wouldn't mind seeing this implemented for a time period.

I have posted a different approach to decoding the exp/gold system just slightly.
Check it out!

Great post, just maybe revise a bit.
NPH