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Would you prefer this system over the existing one?

Yes
5 (27.8%)
No
13 (72.2%)

Total Members Voted: 18

Author Topic: Battle mode: Decrease archers, crossbowmen and cavalry by a set percentage  (Read 292 times)

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Offline Riddaren

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The major problem has always been the amount of ranged and cavalry.
Besides from the team balancing which can't be fixed to work differently if I remember correctly.

The solution would be to limit the the amount of ranged and cavalry somehow.
One way to do this is to compare the individual score of each player with the average (just like with valour), except that it would be compared with those of the same class.

Example - 50% decrease in archers, crossbowmen and cavalry from round 2:

To keep your horse, you need to perform better than the average cavalry player at round 1.
To keep your bow, you need to perform better than the average archer at round 1.
To keep the crossbow, you need to perform better than the average crossbowmen at round 1.

Anyone joining the server at round 2 or later can't spawn with a bow, crossbow or horse.
To play with a bow, crossbow or horse from round 2 and onward you would need to come out on the top of all players score wise within your class at round 1.


The restriction of a certain weapon type could be done seperately and at different percentages.
In my example archers, crossbowmen and cavalry where all set at 50%. It could be set higher or lower.

ps
This solution is only for battle.