Author Topic: Let's talk about the basics of teamwork.  (Read 1019 times)

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Offline Johammeth

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Let's talk about the basics of teamwork.
« on: November 10, 2013, 04:48:19 am »
+19
The point of this thread is to examine teamwork in group fighting, and to help new players learn the basics of cRPG strategy.

What are some of the things that you do in a group fight to make your side win?

Got Tips? Tricks? Strategies? Comments? Post 'em here so we can open up a discussion on how to work with a team.

------------------

I'll start.

Teamwork 101:

There are two general principles to working with teammates:

PAY ATTENTION and GET PEOPLE KILLED

It's pretty straightforward. If you're paying attention to things that are happening around you, you will have the information to make good decisions. Good decisions, properly executed, get enemies killed. Duh.

It's something of an artificial distinction to make (PAYING ATTENTION and GETTING PEOPLE KILLED are so intertwined that it's almost silly to separate them) but it serves as a good framework for a discussion of team play. I'll give a few examples of each, and hopefully other players will chime in with their own wisdom.


PAY ATTENTION
Situational awareness is critically important. This should be self evident. Whenever you can, scan the battlefield to identify new threats. Keep your head "on a swivel" in fights. When you're running from point A to point B, use the vanity camera (default: tilde ~) to scan for incoming cavalry, juicy targets, or allies in need of help. Nobody is perfect in this regard (unless we have any resident Zen masters in the house?) but it's a good habit to get into.

The more aware you are of your surroundings, the better you will play.

examples:

Map Positioning.
It's easy to lose track of where your allies are, and find yourself isolated in a dangerous situation. The most obvious example is a super speedy agility character who runs up to skirmish with the enemy, only to realize that he has outrun all of his allies. This usually leads to a horrible 10v1 death. You should almost always be in such a position that you can either help, or be helped by, your team. 

"WTF NERF CAV"
If you find yourself saying these words, you probably aren't paying enough attention to your surroundings (or you're busy fending off an onslaught of 2h spam and are justifiably focused on blocking). The surest way to reduce clip-clop deaths is by watching your surroundings.

Assist allies in need.
If you see an ally in danger, and you can get there in time, go help him. (Do NOT run halfway across the map to help an Ally who is fighting 6v1. It is an absolute certainty that he will die as soon as you arrive, and then you will share his fate). Save archers, disrupt awlpikers who are about to shank your tincan, etc. Living allies are a lot better than dead allies.

If you aren't paying attention, you won't be able to help your allies.

Protect your goddamn pikemen.
Yes, I'm basically repeating the last point, but it's a point that deserves special emphasis (and I'm biased since I like to play long range pokey weapons). Pikemen really need your help to deal with enemies who dive them. If you give your allied pikemen enough room to work, they will repay your efforts tenfold. (And they will probably make a point of watching out for you, which is glorious indeed).

Protect your pikemen, and help them work that mighty shaft.


GETTING KILLS IS GOOD; GETTING PEOPLE KILLED IS JUST AS GOOD
It's nice to rack up a bunch of kills, but it doesn't really matter; Dead is dead, and you'll get valor points due to proximity anyways.

Don't go into a fight thinking "how can I kill this guy?" Go into a fight thinking "how can I get this guy killed?" Sure, sometimes the best way to get an enemy killed is to stab him the face yourself. But sometimes it is not.

Just get him in the dirt and move on.

examples:

Flanking.
The most simple and obvious example and teamwork, something which most people do automatically. Flank whenever it is safe. The enemy will have a very hard time blocking if you attack him from two different sides. Duh.

Split-Direction Attacks.
Similar to flanking, the enemy will have a hard time if he has to block two different attack directions at the same time. When you attack an enemy, make a note of your allies weapon. Is it a thrusting preferred weapon? Is it an overhand preferred weapon? Is it a side-spam weapon? Attack the enemy in such a direction that he will leave your ally's preferred direction open for a free hit.

The clearest example of this is a 2h mauler and a pikeman attacking the same target. If the enemy blocks the mauler (up), he will be hit by the pikeman (down). If he blocks the pikeman (down), he will be hit by the mauler (up).

The Threat of an attack can be just as good as an attack.
Just menacing someone with your weapon can be enough to get them killed, or save an ally.
-If somebody sees you pointing a thrust at them, they will probably downblock (opening up split attacks for your allies).
-If a horseman sees that you have him lined up, he will probably break off his charge (saving both you and allies).
-If you stand around looking scary, people will be less likely to go shank your nearby allies. (Of course if they go for it anyway, just shank them yourself.)

Less is More
If an enemy is surrounded, charging up to him and spamming him might not be your best option. Look around first (you can always go spam him after you check your surroundings).
-Enemy horse incoming? Square up and rear him, or at least disrupt his charge. Your allies can secure the kill in peace.
-Enemy reinforcements coming? Skirmish with them. Delay them. Draw them away. Your allies can secure the kill in peace.
-Random enemy dicking around nearby? Engage him. Draw his attention. You don't have to kill him--though it would be nice--you just have to hold him in place a few seconds. Once your allies have disposed of their previous target, they will have another easy victim all lined up.
-If your presence will only crowd the fight and disrupt your allies (eg block their swings), take up a position on a likely escape route and shank him if he squirrels out of his encirclement.

shitty graphic: Position yourself in his escape route. You are boxing him in (you will hit/kick/nudge him if he comes in your direction) without crowding your allies.
x = ALLY        O = enemy         U = you

   x
x o x

  U

Get out of the way.
Don't block your allies from getting free kills. Stand clear of your allies' swing path, or you'll just cancel the attack and get them killed: Don't stand directly behind a mauler, don't go hip to hip with someone trying to spam side attacks.

If an enemy is on the ground and your buddies are about to finish him off, don't run in and try to steal the kill. You'll just get teamkilled and let him escape.


------------------------------------

These aren't ironclad "rules." They just a few examples (of many!) to help new players on their way.

Mechanics/builds/gear aside, this is how you play cRPG: You pay attention, and help get people killed.

------------------------------------



I'd like to get a good discussion going, which new players can use to get some insight into the non-mechanical aspects of cRPG.

Please post comments/criticisms/tips/whatevers about what YOU think makes for successful teamplay. I only know the game from the perspective of a supporty polearm/hoplite, and I'm eager to hear other classes chime in. I'm sure that we can build up a nice little collection of teamwork-oriented strategy and tactics.

Cheers.
« Last Edit: November 10, 2013, 05:38:37 am by Johammeth »
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Offline Zanze

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Re: Let's talk about the basics of teamwork.
« Reply #1 on: November 10, 2013, 05:26:13 am »
+1
I started this post with the idea of quoting a specific spot of your guide...

That specific spot ended up being the entire guide. You rock and should definitely ask for a sticky.

Offline Life

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Re: Let's talk about the basics of teamwork.
« Reply #2 on: November 10, 2013, 06:17:09 am »
0
someone sticky this! +1!!!
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Offline Grumbs

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Re: Let's talk about the basics of teamwork.
« Reply #3 on: November 10, 2013, 10:34:46 am »
+2
Good guide, covers most of what i'd say

Couple extra things:

Learn the voice commands! If you see an enemy heading to an unaware team mate then do "QIIS" "Incoming Infantry from Behind" . Same for groups of enemies from left or right, incoming cav, arrows incoming etc.  Incoming is always "I", then the type is their first letter so "C" for Cav, "A" for Arrows etc. Behind is always "S" (as in backpeddle), Q left, E right. Also should learn the QF command list for stuff like "shield wall" and "Stand closer together"

Don't expect too much from your team with teamwork, keep it simple and use herd mentality. Stay together. Assume people just want to hold W when they spawn with a general direction. Stationary team mates require more discipline to stay together than a moving group. By the time your stationary group fights the enemy the round might already be lost by the guys who ran off or who didn't stop. Sometimes you don't have much choice but to stop, but often if possible I find its best to just keep moving

If you want to try to encourage teamwork then you can grab a flag yourself. Just cycle through squads with P and then assign yourself leader by holding down F1 while pointing at yourself. You will then carry a flag that everyone can see and can help to get people to follow you. If you see someone else carrying a flag you can go help him and press P to assign yourself if you want (an extra symbol appears that shows through walls for where he is). Then you can encourage others to help by saying things like "Defend the Flag Carrier". QFDC I think
« Last Edit: November 10, 2013, 10:46:18 am by Grumbs »
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Offline CrazyCracka420

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Re: Let's talk about the basics of teamwork.
« Reply #4 on: November 11, 2013, 07:45:28 pm »
+3
Very good guide.

One suggestion I'd have for teamwork, if you see a friendly cavalry coming towards you in a 1v1, try to back away from the enemy a couple steps and stop circling them.  Most of the times when I try to bump an enemy infantry, I'm trying to give my teammate a free kill.  I'm not trying to be a kill whore, I'm almost always focused on helping our team win.  I will always try to ride to help an archer or support class if I can get there in time (without suffering the same fate as them). 
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Offline Byrdi

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Re: Let's talk about the basics of teamwork.
« Reply #5 on: November 11, 2013, 08:55:07 pm »
+2
Good guide.

Though I think it lacks an element of actual skirmishes.

Ever since EU_4 has been down and I have been forced to play on EU_1 I have seen that there are very different opinions on what team work is.
EU_1 example is at large what you have written.
While EU_4 teamwork is more intimate few people who work together in more than just one big gank squad.

Please do not idolize this gank fest (read: EU_1 teamplay). It is a big part of team play in cRPG, but not the only one.

I find teaming up with a few friends and going a different route than the mass; is often more helpful to your team than the plain old ganking.
Using this approach you will be able to flank or hold different locations on the map. I admit that when it comes to leaving your team's gank mass to fight the other team's with a few man short; it might not always be in the best interest to your team. But it is way more fun to fight "real fights" than a series of ganks where you either secure your kill or delay the enemy in ganking you.

In short: please do not idolize "the gank fest", it is one part of the game, but not the only part of team play there is.

Offline Johammeth

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Re: Let's talk about the basics of teamwork.
« Reply #6 on: November 15, 2013, 04:02:09 am »
+1
One suggestion I'd have for teamwork, if you see a friendly cavalry coming towards you in a 1v1, try to back away from the enemy a couple steps and stop circling them.

I've started doing this.

My god it is awesome.
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