Author Topic: Target Practice in Duel...  (Read 722 times)

0 Members and 1 Guest are viewing this topic.

Offline The Wicked Reach

  • Knight
  • ***
  • Renown: 41
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Calradian Confederacy
  • Game nicks: Wix, Wick
Target Practice in Duel...
« on: October 30, 2013, 03:20:45 am »
+21
It can be difficult when trying to learn the accuracies of different bows and xbows, not to mention the affects of wpf's. 

I'd like to see some archery ranges put in the duel maps with these features:

1.  The very basic---a bulls-eye target
2.  A training dummy                                *thanks Murdertron*
3.  Distance Markings--- 20ft, 40ft, 60ft and so on
4.  Maybe a pop-up (perhaps in chat) that says how close you were to the target, amount of damage done, or at least that you hit it
5.  A MOVING TARGET MAYBE?


I await your remarks on my genius  :mrgreen:
« Last Edit: October 31, 2013, 02:29:48 am by Wickedwimp »

Offline Silfarion

  • Baron
  • ****
  • Renown: 101
  • Infamy: 23
  • praise mlaatr
    • View Profile
  • Faction: Sovereign Kingdom of Thirdarrell
  • Game nicks: I am the everyjudas!
  • IRC nick: Judas_cRPGSilfarion
Re: Target Practice in Duel...
« Reply #1 on: October 30, 2013, 03:28:22 am »
0
Sounds fun now get someone to do it for you
visitors can't see pics , please register or login

Offline HappyPhantom

  • Earl
  • ******
  • Renown: 440
  • Infamy: 74
  • cRPG Player
  • Pew pew, your face!
    • View Profile
  • Faction: Dracul, Always Take the Shot.
  • Game nicks: HappyPhantom, Marys of the Sea, Ancient of Mu Mu.
Re: Target Practice in Duel...
« Reply #2 on: October 30, 2013, 03:41:10 am »
0
Yes, totally this.
"Darklands" - The greatest game you never played: now on Steam http://store.steampowered.com/app/327930 | http://www.darklands.net/index.shtml
visitors can't see pics , please register or login

Offline Algarn

  • King
  • **********
  • Renown: 1230
  • Infamy: 268
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Algarn, Jorick
Re: Target Practice in Duel...
« Reply #3 on: October 30, 2013, 10:48:09 am »
0
You need a mapper to do this. Otherwise, as devs are lazy, they won't add anything.

Oh, and also, +1.

Offline MURDERTRON

  • King
  • **********
  • Renown: 1337
  • Infamy: 428
    • View Profile
  • Faction: TRUMP / WEST 2020
Re: Target Practice in Duel...
« Reply #4 on: October 30, 2013, 07:06:39 pm »
0
We need a training dummy that tells us our damage and speedbonus too.

Actually, your item balancers need it more than us.  They are trying to balance in the dark.
▀█▀▒█▀█▒█▒█▒█▒▒▒█▒█▀█▒▒█▀█▒█▀█▒█▀█▒█▀█▒█
▒█▒▒█▄█▒█▒█▒██▒██▒█▄█▒▒▄▄█▒█▒█▒▄▄█▒█▒█▒█
▒█▒▒█▀▄▒█▄█▒█▒█▒█▒█▒▒▒▒█▄▄▒█▄█▒█▄▄▒█▄█▒▄

Offline Thorvic

  • Game Admin (trial)
  • ****
  • Renown: 184
  • Infamy: 21
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Ordre de l'Étoile
  • Game nicks: OdE_Thorvic
Re: Target Practice in Duel...
« Reply #5 on: October 30, 2013, 09:25:37 pm »
+2
Why not add some training bots like some native duel servers ? Those bots (on native) can block everything, and players can only kill them with kicks/freehits.

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Target Practice in Duel...
« Reply #6 on: October 30, 2013, 10:55:34 pm »
0
I just pick a post or tree and shoot at it.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline The Wicked Reach

  • Knight
  • ***
  • Renown: 41
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Calradian Confederacy
  • Game nicks: Wix, Wick
Re: Target Practice in Duel...
« Reply #7 on: November 03, 2013, 06:22:35 am »
0
Quote
I just pick a post or tree and shoot at it.

You can do that, but for far distances it can be difficult to make out where your arrow/bolt ended up unless you get closer, but by doing that it's difficult to determine how to aim your next shot when you get back to your position.