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Having game mechanics without proper feedback is always lousy. Block stun, hold bonus, and speed bonus are the most significant examples I can think of. Everybody grows accustomed to them eventually, but it takes far longer than it would with proper cues.
If there were cues, it could cause people abusing it. Strength builds would hold attacks, look for the cue. Then hold an attack again to create no window for the defender to retaliate except through a really risky move or running.
Several people already make heavy use of block stun. It just took us longer to get to that point due to opaque mechanics.
Several people already make heavy use of block stun. It just took us longer to get to that point due to opaque mechanics. If a mechanic is weak, then it should be brought into the open and abused heavily until fixed.