Author Topic: Reload Animation for throwing weapons.  (Read 620 times)

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Offline Welcome_To_Hell

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Reload Animation for throwing weapons.
« on: January 07, 2011, 06:20:41 pm »
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Me thinks CRPG need's an animations for:

Darts, Throwing axes, knives, daggers, ninja stars. being taken out of the bag. (Bag model in the side slot)
(click to show/hide)

War Darts, Jarid's, Javelins, Lances pulled out from behind the back.

If Papa Lazarou ever releases such animations I hope CRPG would quickly put them to good use.

From my experience as a thrower:

Lets face it, having an invisible delay before releasing the projectile sucks and feels unnatural. Spamming projectiles point blank while back pedaling is the most effective strategy since the trajectory has been decreased a lot (except for throwing axes where it seems to have improved) and throwing weapons are extremely inaccurate which forces us to go in point blank.

The "shotgun" effect, is very effective, but is also very arcady and unnatural.

I am sure we can come to a balance with more accurate and slower throwing weapons making their use more tactical and timely instead of arcady shotgun spam.

Offline BlackMilk

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Re: Reload Animation for throwing weapons.
« Reply #1 on: January 07, 2011, 06:30:23 pm »
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i love how your char swings his arm when he takes a new throwing weapon

Offline UrLukur

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Re: Reload Animation for throwing weapons.
« Reply #2 on: January 08, 2011, 05:41:32 pm »
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It's the way to go. 2 stages for both archery and throwing.
"Clava curva pie vinco"