Poll

BALANCE of MAP

Offense has a big advantage
1 (3.3%)
Offense has a slight advantage
5 (16.7%)
Balanced
10 (33.3%)
Defense has a slight advantage
7 (23.3%)
Defense has a big advantage
7 (23.3%)

Total Members Voted: 30

Author Topic: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery  (Read 2021 times)

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Offline Elindor

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #30 on: July 20, 2012, 04:50:50 pm »
0
....and one more bump for good measure
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Offline Elindor

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #31 on: July 21, 2012, 06:38:45 am »
0
From the poll im gonna say the overall result is very slight defensive advantage

I will consider ways to adjust things slightly.
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Offline Dionysus

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #32 on: July 21, 2012, 06:45:35 am »
0
I had the opportunity to play this map with small teams, and I noticed at the flag that defenders have quite a bit of room to navigate. I should note that I was playing my crossbow alt, and ran in any situation I had to. The map seemed pretty balanced, to be honest, but I can see that defenders have a slight advantage.
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Offline Elindor

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Re: SIEGE MAP BALANCE FEEDBACK - Himmelsberg Monastery
« Reply #33 on: July 23, 2012, 07:11:21 pm »
+2
Ok, small update to the monastery has been submitted (as all updates, won't be updated till server is restarted)

HIMMELSBERG MONASTERY (1.1)  7/23/2012
All pretty minor changes overall since I think this one was mostly balanced, but should overall give offense a slightly better chance.

- made main door opening into sanctuary (where flag is) slightly WIDER
- increased visibility and access from the main courtyard to the SIDE STAIRS (leads to roof of sanctuary)
- widened overhang platforms on second story of sanctuary to allow for easy descent from roof
- revised and slightly minimized the pews in the sanctuary to allow for better combat flow
- removed a number of candles and other particle creating objects to help reduce any FPS lag that may have been present
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