Author Topic: Repairs are ridiculous for someone who just got a shiny new item.  (Read 1444 times)

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Offline Tears of Destiny

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Re: Repairs are ridiculous for someone who just got a shiny new item.
« Reply #15 on: May 11, 2011, 09:34:49 pm »
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Seawied, I think player strategy influences the effective average multiplier as well. So someone who doing sessions of 10 + x rounds until a loss(multi back to x1) will probably have a better average multiplier than someone who is playing a fixed amount of 20 rounds and then quits no matter what.

Certainly this, I have never quit if my multiplier was higher then 1, even if that meant being braindead tired and suffering through another hour of play due to clan stacking in my favor.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Torp

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Re: Repairs are ridiculous for someone who just got a shiny new item.
« Reply #16 on: May 11, 2011, 09:45:10 pm »
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Certainly this, I have never quit if my multiplier was higher then 1, even if that meant being braindead tired and suffering through another hour of play due to clan stacking in my favor.

i cant pay upkeep for my items with x2, so i only stay if i have x3+ :D

Offline Seawied

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Re: Repairs are ridiculous for someone who just got a shiny new item.
« Reply #17 on: May 11, 2011, 11:28:16 pm »
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Seawied, I think player strategy influences the effective average multiplier as well. So someone who doing sessions of 10 + x rounds until a loss(multi back to x1) will probably have a better average multiplier than someone who is playing a fixed amount of 20 rounds and then quits no matter what.

certainly the case, but it would interesting to see the global average.

Also, my formula doesn't account for draw-rounds either.
So with PT >10 stones become simple too effective
:lol: