Poll

Change shields to have 320 degrees of coverage against ranged?

Yes
Yes, with changes posted
No

Author Topic: Shields and ranged  (Read 1728 times)

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Offline Nightmare798

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Re: Shields and ranged
« Reply #30 on: July 28, 2013, 10:25:24 pm »
0
Two stacks of arrows weighs 20kg.

Throw in 8kg of armor on top of that, and you footwork at the same speed as somebody in gothic plate.
With decent ath, a melee build stands a pretty good chance of winning a 2v1, depending on his opponents' weapons and builds. On the other hand, with decent ath and a hybrid build, an archer is still pretty much screwed unless he drops his bow.

i was talking about ranged all along.
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Offline Nightmare798

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Re: Shields and ranged
« Reply #31 on: July 28, 2013, 10:36:20 pm »
-1
AHAH this nonsense again.

Sure, when you wanna play a class that happens to got nerfed its your fault, right ? The nerf itself is not the problem at all, you should just forget about playing that class and leave it be.

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You can go "pure melee" and you get an ez mode killing machine that has loads of survivability and a fuckton of damage, still well sufficient attackspeed at the cost of movementspeed. Hybridizing in any form is not even required to have a fullscale build here.

If you go "pure archer" however, with 8 PD at 150ish wpf you got a build that can hit hard at the cost of: movementspeed, attackspeed, accuracy and meleedamage, or in short, EVERTHING other than ranged damage. Survivability is still low since the armor weight limit still applies and 150 wpf is barely enough for high tier bows. Dont even think about hybridizing with 8 PD.


In that regard, yes. Going pure archer with the current balance is your own fault because it is nerfed into oblivion, which is a balance problem and deserves to be complained about.

what the fuck? have you played archer lately? their accuracy and missile speed got a huge fucking buff!
8pd is not going to be viable thanks to accuracy penalty, i used it as an example. but seriously i love how a fucking archer complains about movement speed.

so lets see you archer guys want:
no movement penalties
no force field
ability to outrun everyone else

while keeping your uber fucking range. tell you what? FUCK NO!!! this isnt cod for the ranged to be at top of the food chain.

EDIT: havent anyone actually realized that forcefield is infact character moving his/her shield to block the arrows? like moving the shield into its trajectory, but without animation.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline Rumblood

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Re: Shields and ranged
« Reply #32 on: July 28, 2013, 10:42:36 pm »
0
When I call for a reduction of missile speeds, I really mean trade some of it away for more accuracy. I believe that would make both ends of a ranged fight more interesting to play.

That would be the proper trade, yes. We can agree on that.
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Offline XyNox

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Re: Shields and ranged
« Reply #33 on: July 28, 2013, 11:34:38 pm »
0
what the fuck? have you played archer lately? their accuracy and missile speed got a huge fucking buff!
8pd is not going to be viable thanks to accuracy penalty, i used it as an example. but seriously i love how a fucking archer complains about movement speed.

so lets see you archer guys want:
no movement penalties
no force field
ability to outrun everyone else

while keeping your uber fucking range. tell you what? FUCK NO!!! this isnt cod for the ranged to be at top of the food chain.

EDIT: havent anyone actually realized that forcefield is infact character moving his/her shield to block the arrows? like moving the shield into its trajectory, but without animation.

As a matter of fact, currently in my 14th gen of archery I DO play as an archer with 8 PD right now, since I havent tried high PD archery for a long time. And about this one thing you are right, it isnt viable.

Also nobody in here even claimed that archers should have no movement penalties or the ability to outrun everyone, stop overreacting like a melee teenage girl. Furthermore, cod has nothing to do with archery in cRPG.

Right now 18/24 is probably hands down the best archer build there is at high level. Not because it is particularly good, rather because most other archer builds are particularly bad. All this has been discussed here hundreds of times but in case I really need to illuminate any of this, go ahead.
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Offline Nightmare798

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Re: Shields and ranged
« Reply #34 on: July 29, 2013, 12:03:09 am »
-1
As a matter of fact, currently in my 14th gen of archery I DO play as an archer with 8 PD right now, since I havent tried high PD archery for a long time. And about this one thing you are right, it isnt viable.

Also nobody in here even claimed that archers should have no movement penalties or the ability to outrun everyone, stop overreacting like a melee teenage girl. Furthermore, cod has nothing to do with archery in cRPG.

Right now 18/24 is probably hands down the best archer build there is at high level. Not because it is particularly good, rather because most other archer builds are particularly bad. All this has been discussed here hundreds of times but in case I really need to illuminate any of this, go ahead.

irony YOU are telling me i am overreacting. archery got buff, forcefield will not disapear, and archers will continue paying for their range with their movement speed. also i dont have full build and still do well with an archer. i dont get where this QQ is comming from, because archery is now deadlier than ever.
when i use my main, wearing haubergeon i still get killed in 2 shots from bow [the fourth one].

Quote
Also nobody in here even claimed that archers should have no movement penalties or the ability to outrun everyone, stop overreacting like a melee teenage girl. Furthermore, cod has nothing to do with archery in cRPG.

Quote
'Ballanced build' isn't the issue anymore. The devs made stuff heavier precisely to slow archers down, so we are slow, and the faster guys with bigger stronger and faster weapons have just one more advantage they didn't need, but we did.
and what is this?

archers cannot be faster than melee, do you have any idea what would happen? they would just shoot, run for a while, then shoot again, and this would repeat ad nauseum.

the call of duty reference actually fits there because you archer guys want to make this game: mount and blade: pewpewpew
« Last Edit: July 29, 2013, 12:06:16 am by Nightmare798 »
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline XyNox

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Re: Shields and ranged
« Reply #35 on: July 29, 2013, 12:16:40 am »
+1
irony YOU are telling me i am overreacting. archery got buff, forcefield will not disapear, and archers will continue paying for their range with their movement speed. also i dont have full build and still do well with an archer. i dont get where this QQ is comming from, because archery is now deadlier than ever.
when i use my main, wearing haubergeon i still get killed in 2 shots from bow [the fourth one].
and what is this?

archers cannot be faster than melee, do you have any idea what would happen? they would just shoot, run for a while, then shoot again, and this would repeat ad nauseum.

the call of duty reference actually fits there because you archer guys want to make this game: mount and blade: pewpewpew

How foolish of me to think that there is any basement for a civilized argument, I fall for it every time.

Since you seem to be able to see into my brain, knowing better what I meant to say before I even thought of it, I guess there is nothing more to say eh ? Those "archer guys" all want to turn cRPG into cod afterall ... no exeption ... obviously.  :lol:
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Offline Adamar

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Re: Shields and ranged
« Reply #36 on: July 29, 2013, 03:26:59 am »
+1
the call of duty reference actually fits there because you archer guys want to make this game: mount and blade: pewpewpew

pewpewpew is the option left when your class sucks at melee.

Offline Nightmare798

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Re: Shields and ranged
« Reply #37 on: July 29, 2013, 02:09:23 pm »
0
pewpewpew is the option left when your class sucks at melee.
pewpewpew is centered around range. its like crying about 2H sucking at long range.

you just dont get it, do you?
stay at range and fire away, dont let the enemies close in or you are dead.
imo this is perfectly fine and reasonable, playing archer myself.

dammit i even get better scores with archer than a shielder ffs.
stop the QQ and l2p
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.