As a matter of fact, currently in my 14th gen of archery I DO play as an archer with 8 PD right now, since I havent tried high PD archery for a long time. And about this one thing you are right, it isnt viable.
Also nobody in here even claimed that archers should have no movement penalties or the ability to outrun everyone, stop overreacting like a melee teenage girl. Furthermore, cod has nothing to do with archery in cRPG.
Right now 18/24 is probably hands down the best archer build there is at high level. Not because it is particularly good, rather because most other archer builds are particularly bad. All this has been discussed here hundreds of times but in case I really need to illuminate any of this, go ahead.
irony YOU are telling me i am overreacting. archery got buff, forcefield will not disapear, and archers will continue paying for their range with their movement speed. also i dont have full build and still do well with an archer. i dont get where this QQ is comming from, because archery is now deadlier than ever.
when i use my main, wearing haubergeon i still get killed in 2 shots from bow [the fourth one].
Also nobody in here even claimed that archers should have no movement penalties or the ability to outrun everyone, stop overreacting like a melee teenage girl. Furthermore, cod has nothing to do with archery in cRPG.
'Ballanced build' isn't the issue anymore. The devs made stuff heavier precisely to slow archers down, so we are slow, and the faster guys with bigger stronger and faster weapons have just one more advantage they didn't need, but we did.
and what is this?
archers cannot be faster than melee, do you have any idea what would happen? they would just shoot, run for a while, then shoot again, and this would repeat ad nauseum.
the call of duty reference actually fits there because you archer guys want to make this game: mount and blade: pewpewpew