Author Topic: Bring Back Crushthrough!  (Read 1064 times)

0 Members and 1 Guest are viewing this topic.

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: Bring Back Crushthrough!
« Reply #15 on: August 17, 2013, 10:21:49 pm »
+1
For me, it's so slow to wind up, but seems to hit you the moment it releases (and it barely moves during its initial release). It makes you think you'll hit them first or you'll get hit later than it actually does. Then there's the chance they'll switch into an overhead or stun your block, so you can't just hold your block for too long.

I don't think mauls are worse, they're just different now. CT does considerably more damage, and you can't be sure whether a non-held overhead will hit or not. There's a higher chance that it doesn't, but it's not guaranteed, so you assume the worst case anyways.

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Bring Back Crushthrough!
« Reply #16 on: August 18, 2013, 01:10:41 pm »
+1
What are you talking about, mauls are one of the strongest weapons in strat.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Bring Back Crushthrough!
« Reply #17 on: August 18, 2013, 01:37:09 pm »
+1
I like the way crushthrough is implemented atm. You have to be a team support because of the wind up of the attack before releasing. This is something that was implemented well imo

Before it was too strong offensively while having too few shortcomings defensively. At least now you have to hold the attack a bit which means a bigger opening for enemies, and the requirement to use team mates to make full use of the crushthrough
If you have ranged troubles use this:

visitors can't see pics , please register or login