Author Topic: New seige/conquest  (Read 372 times)

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Offline vesa

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New seige/conquest
« on: July 22, 2013, 04:19:00 am »
+1
Settings castle or wahtever map type thing you can set up.

6 Capture points 1 permanently held by both teams as means for a x1, 4 other points spread throughout the castle or map. each one equalling another multiplier so max of x5 multi.
No respawn penalty for defenders since it would be balanced.  So biggest rage factor of seige is gone

Seige- Attacker starts out with foothold in castle. Defender has their stronghold in the castle.  Key is to hold as many strongpoints as you can to increase your multiplier.

Might have to implement a minimum of players so people cant farm before they can activate multipliers.  But people play til the timer runs out so each team might have a x3 if its balanced. yada yada yada

Offline Jarold

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Re: New seige/conquest
« Reply #1 on: July 22, 2013, 04:41:24 am »
+1
With insta-respawn for attackers and defenders it sounds like TDM with flags. ( or Conquest ).

Offline elvis1325

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Re: New seige/conquest
« Reply #2 on: July 22, 2013, 03:47:22 pm »
0
What this needs is two castles, each team must defend/attack the other castle to win. 200 players, ladders allowed, catapults and ballistas allowed
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