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loginBACKGROUND:In the cRPG polearms department we find some fairly under-used weapons that had a special purpose in warfare. These weapons include the voulge, ranseur, english bill, fauchard, bec de corbin, glaive, fork, and some of the poleaxes. Most of these weapons can be loosely classified as guisarmes. Guisarmes were polearms that came in many forms but all shared a dual functionality -- tearing armor and pulling horsemen out of their saddles. However, they often lacked the cutting power of other infantry polearms.
THE IDEA:Where you would find your weapon stats, a new stat would be added, titled "Guisarme." Guisarme weapons can pull riders out of their saddles. When a rider is pulled out of his/her saddle, he would simply play the falling-off-of-horse-when-horse-dies animation and end up on the ground. I was separated on how to achieve this, so I came up with a few ideas (feel free to share your own if you like the idea!):
1. a chance, similar to knockdown, on any hit that deals (x) amount of damage
2. a higher chance that only occurs on held attacks dealing (x) amount of damage
3. a 100% chance if the damage dealt bypasses a threshold based on an algorithm involving riding skill, agility, and max HP
Since guisarmes were not designed solely for fighting foot soldiers, the damage of guisarme weapons should be reduced slightly.
The application of this idea would provide new strategy for foot soldiers fighting against cavalry and provide a much more interesting fighting style in close-quarters cavalry combat. It would also bring out new weapon specializations which the cRPG market is currently lacking. I hope you considered this idea and please reply with any feedback!