Author Topic: About Defend the Village and its value  (Read 6381 times)

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Offline Gildiss

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Re: About Defend the Village and its value
« Reply #45 on: May 06, 2011, 03:06:01 pm »
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People flock to DTV when it has regular xp levels. It practically disappears when the xp is thrown into a ditch.
COINCIDENCE?!

The people hunger for xp, this tells me that the xp requirements and the multiplier system is BROKEN and we need either a higher baseline xp gain or lower the amounts needed to reach 30.
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Offline La Makina

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Re: About Defend the Village and its value
« Reply #46 on: May 06, 2011, 03:56:37 pm »
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Playin' for the fun or playin' for the XP? The developers' question.
Maybe it is fun to play for the XP.

Offline Renay

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Re: About Defend the Village and its value
« Reply #47 on: May 06, 2011, 04:07:32 pm »
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We need this with zombies, add shotguns, rifles and pistols. Make zombie skins and urban environments!

Haha, just kidding, that would probably be good in a new mod though. If I could mod I would try to do it...  :mrgreen:
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Offline Tiberias

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Re: About Defend the Village and its value
« Reply #48 on: May 06, 2011, 04:30:03 pm »
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We need this with zombies, add shotguns, rifles and pistols. Make zombie skins and urban environments!

Haha, just kidding, that would probably be good in a new this mod though. If I could mod I would try to do it...  :mrgreen:
THIS WOULD BE SO COOL

Offline Reinhardt

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Re: About Defend the Village and its value
« Reply #49 on: May 06, 2011, 04:45:33 pm »
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The problem is that an administrator needs to be online on the servers who host it in order to prevent people from glitching and making sure everything is in check.
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Offline Magikarp

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Re: About Defend the Village and its value
« Reply #50 on: May 06, 2011, 04:53:55 pm »
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I also hate how going cavalry makes the server lag and ultimately crash. Can this get fixed?
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Offline Blondin

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Re: About Defend the Village and its value
« Reply #51 on: May 06, 2011, 05:14:22 pm »
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For cav, i don't think this is possible, cause even in Invasion mod you don't have cav. The only cav in Invasion is goat and you can't spawn with.

Offline Digglez

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Re: About Defend the Village and its value
« Reply #52 on: May 06, 2011, 06:30:04 pm »
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defend the village is boring. the waves are boring, the bots always look the same and behave in the same dumb way. its only advantage is the great leech factor because you have x5 all day long.

agreed.  If I wanted to kill boring pitiful AI i'd be playing a MMO.

IMO there should be 10 or so players controlling the bot army, ala the Commander in Natural Selection mod for HalfLife.  The Botmasters pick a troop type (archer, inf, cav) and work together to defeat the players.

Offline Renay

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Re: About Defend the Village and its value
« Reply #53 on: May 06, 2011, 07:14:40 pm »
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That could be made into a new gametype, sounds fun too
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Offline Corrado_Decimo

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Re: About Defend the Village and its value
« Reply #54 on: May 06, 2011, 07:36:27 pm »
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The problem is that an administrator needs to be online on the servers who host it in order to prevent people from glitching and making sure everything is in check.

Offline Gildiss

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Re: About Defend the Village and its value
« Reply #55 on: May 06, 2011, 08:27:51 pm »
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agreed.  If I wanted to kill boring pitiful AI i'd be playing a MMO.

IMO there should be 10 or so players controlling the bot army, ala the Commander in Natural Selection mod for HalfLife.  The Botmasters pick a troop type (archer, inf, cav) and work together to defeat the players.

That's called siege mode.
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Offline Digglez

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Re: About Defend the Village and its value
« Reply #56 on: May 06, 2011, 08:49:11 pm »
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That's called siege mode.

No not really


If it was really defend the village, there would be a village...and villagers.  Would be pretty funny to have to civilian npcs that the bots were trying to kill.  Garrison a player guard each house to protect the women and children heh.